"You have to give Nintendo credit for all this -- the biggest coup in the history of gaming. Lots of publishers talk about innovation, Nintendo bet everything on it and won big. I'm proud to say that n-Space understood this from day one."
Ign interview on cancelled Wii game "Winter"
After reading this, I began to objective evaluate the gaming industry as it stands now. If you take a look at my games collection you will see I've been gaming a long time, but I digress. I recently read an interview with a MS spokesperson in Australia, as well as the now infamous Kaz interview done a few days ago. The one theme that continues to resonate with both Sony and MS is that the Wii doesn't count, or is in a different market or whatever the case is. Now I'm not going to go down that avenue as not only is there too much traffic, it is also a dead end with a dead horse beaten to death again after it was ressurected. But I digress.
We also hear the idea that Wii doesn't sell third party software. But what we hear vs what we see can sometimes give us two totally different pictures. Once this has been disproven (with sales) we hear people dice up the kind of third party software that the Wii doesn't sell. We hear an extremely positive idea turned into a negative "Nintendo first-party software is too hard to compete with." We hear all of these things, and my question(s) to all of you is who do we hear these things from? Who is responsible for coining these talking points? and who benefits from having the Wii maintain this stigma?
I am old enough to remember the Genesis/SNES war vividly. I remember when MK first came out and Nintendo sensored the blood, where Sega didn't. That was what helped Sega to begin stigmatizing the SNES as the "kiddy" system. Nevermind that every MK game that followed was uncensored, never mind the adult like themes found in games like Alttp and Super Metroid. Sega needed something to keep the fight close a stigma of sorts to peg themselves as the "cool kid" and their competitor as the nerdy momma's boy.
TheSource did an excellent piece on the history of the NES a while back. But what I can recall of the NES era was eerily similar to what has happened this generation. New input device, buzz words like fad, technically inferior etc. For those who remember the NES era, the ideas and caution that were prevalent then is now present today. An even more recent occurence of this is the DS; again the same buzz words, the same caution, similar stigma's.
Everyone knows the story of how Wii was expected to fail, was expected to be Nintendo's swan song console. What was not expected was the Wii to not just succeed but to control nearly 50% marketshare in two years after launch. EA has said as much (betting on the wrong horse). while for some it may feel like the shift is barely taking place if at all, people forget the N64 era when a similar shift occured..it also took a long time but it did happen eventually. But I digress.
The main point is this, who is responsible for creating these stigma's on the Wii? Nintendo's competitors, and not just Sony and M$. I believe many third parties that invested HEAVILY in the HD consoles also need to maintain this idea that Wii 'doesn't count'. It will be interesting to see which companies survive this console generation in tack. Ignoring the market leader does have consequences. As Take-two said "We just can't ignore the Wii's installed base..we just can't" Maybe the financial situation has finally caused companies to scream uncle.
(Sorry for any inconsistencies, it is my first thread)
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.










