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Forums - Nintendo - Dev review: Call of Duty: World at War

Call of Duty: World at War is the 2nd installation of the Call of Duty series on the Wii. Much has been reported about this game as being a "gimped port", unfairly comparing it to its HD counterparts. For as vocal as the people making these claims are, their claims are unfounded.

I come into World at War with only two other Wii FPS games in my collection, Medal of Honor Heroes 2 and Metroid Prime 3 (Yes, it's really more of a FPA, but similar stlye of gameplay). These two games are fine comparisons, as they are the currently most lauded FPS style games for the Wii. Medal of Honor Heroes 2 (MOH:H2) will be more likely compared, due to the similar theme of the game. That said, let's get on with the review.

Graphics: First, let's get the obvious out of the way - this is not a High Def game. Any expectations for the graphics to match the HD versions is simply ignorant. That said, World at War for the Wii does hold up some nice graphics. Comparitively, they are an improvement compared to MoH:H2 in all forms, from textures, to explosions, character models, weapons. The colors used are subtle but not dull, pleasant on the eyes for long gaming sessions. Solid graphics all around.

Gameplay: The gameplay in World at War is solid, both in campaign and multiplayer mode. Let me discuss campaign mode here, and online seperately. As for the campaign mode, I liked the production value of how the story is presented, allowing you to play through specific battles. It felt like an interactive version of the History channel. The balance of the weaponry is solid and diverse, I felt that it offered more options than MOH:H2. The switch over to playing an entirely different character for the Russian campaign was definitely a breath of fresh air to break up the story a bit.

Online play: As with Call of Duty 4, World at War is best enjoyed online. Getting set up is easy, and finding a match is also easy, even easy enough for a casual gamer to navigate their way into an online match. Running on a Wireless N network, I found no lag at all at any point in the matches over several days. The mixture of experience points and ranks is clever, something that I'd personally discussed in development chats long ago for the FPS genre. The system used is solid, and makes you want to play more online matches. The creation of custom classes is great as well, allowing you to make a personal skillset for your character, diversifying what each player brings to the match. The online play is a great experience, bringing you back for more. While some modes are limited, more are unlocked with experience and ranks gained.

Controls: Of course, when discussing a Wii game, the controls are a big part of it, as they can make or break a game. At first I was unsure, because I was learning the game overall. Now, with a solid understanding of the controls, I can say that World at War does it well. It definitely is a mixture of Metroid Prime 3 and MOH:H2. The aiming feels more like MP3 as well as the turning movements. The rest feels like MOH:H2. The combination works well, even for a frantic player like myself. The controls are fluid and responsive, definitely NOT "tacked on" like certain uninformed people might claim. From a development standpoint, the controls make sense. The only complaint is that due to the constant use of some of the buttons on the Wii controller itself, it is difficult to play this game with any type of gun periphreal. I would have enjoyed playing this with my Nyko Perfect Shot. Outside that, controls are solid.


Audio: This is the area I am generally harshest on, as I came into the industry as a composer and sound designer. What is obvious is this - Nintendo should have ditched Dolby Pro Logic II for the Wii. Developers can do SO MUCH more with Dolby Digital 5.1 or higher. That said, the sound is fine, definitely puts you IN the environment with realistic sounds. The character voices are good and solid, not over-produced, not stale. The music is okay, what you'd expect from a WW2 game.

Overall: Call of Duty: World at War is a solid addition to any FPS fan's Wii library, especially for those looking for a solid online FPS experience. The game has enough visual prompts to even lure some casual gamers looking for something a little less casual. The surprise market for this game would be the uncle or grandfather you have that is into watching war movies or lots of history channel - introduce them to World at War and frag grandpa online. Don't believe the naysayers, COD:World at War for the Wii is definitely a solid, fun game. If you're still on the fence or a non-believer, give it a rent and about 6 hours of play, 2 on campaign and 4 online.

 



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dont play the HD version if you only have a Wii. Dont! in fact dont even read any articles about Cod:WAW on PS360.

now with this being said, I played Cod:WaW on Wii its a good FPS game for Wii.

honestly i prefer the HD version . Zombie Horde!!!



I think I might pick this up when it gets cheap.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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Nice review! I enjoy this game a lot. I'd rate this game around a 8.5 out of 10.



sethnintendo said:
Nice review! I enjoy this game a lot. I'd rate this game around a 8.5 out of 10.

Id say that'd about the number I'd give it if I was to give it a score.

 



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Nice review. The only part I disagree with you on is the controls, which after Medal of Honor just feel too "loose." Had they added the option to customize the dead zone, this game would be fantastic. As it is, it's a fun and enjoyable one.



great game. Online is fantastic!



Wichdog69

I'm addicted to this game. The HD versions may be 'better,' but I don't really care. I only have a Wii and I'm really loving this game. I've played this game for quite some time...and I will keep playing it, probably until The Conduit is released.

Good review. It was fair and in line with what I think about the game.



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Add me for Pokemon, New Leaf, and Fire Emblem, Mario Kart 8.

For Wii only owners CoDWaW is a MUST have title (at least if they like FPS).

It is an excellent game with great online.

However, it's still gimped with fewer online modes, no split-screen and no zombie-mode like the HD consoles have.

Hopefully IF and when CoD:MW2 comes to Wii it'll be the full deal in which case for me at least, Wii >> HD due to better controls.



 

The only thing I don't agree with is the campaign.  I stopped playing the campaign durring the sniper levels -- I found it borring and didn't feel like taking the time to get through it.

That said, I don't care how much better the graphics are on PS360.  The graphics on the Wii version are decent enough that you're not thinking about how bad the graphics are when playing (yes, graphics are important, but the Wii is capable enough in this area that you don't really notice when playing -- that or maybe it's just what I'm used to), but the ability to use the Wii motion controls set this game apart.  Getting this game for the PC is understandable, but I'll never like shooters on analog sticks.