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Forums - Microsoft - More Greenberg, and he's excited to play LBP...lol.

You said yourself that you needed to use a web browser to DL any of the levels. How can you tell me that's the same as LBP where you can switch from user created games to single player and barely notice a change with the game setup? It is made purposefully to help the community grow and to make the community the main focus of the game.



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Torillian said:
You said yourself that you needed to use a web browser to DL any of the levels. How can you tell me that's the same as LBP where you can switch from user created games to single player and barely notice a change with the game setup? It is made purposefully to help the community grow and to make the community the main focus of the game.

Because it's exactly the same thing.  They could of just as eaisly had a "find content" button you hit and then the website pops up to the exact same content in a youtube like webpage.

It's not like LBP is even the first game to do what it's done.

Battle for Wensoth does the same thing for it's mods.  Though is admittidly PC.  Your basically saying what's innovative... and the big innovative feature... is a link to a website like thing... set up for console controls.



So why didn't Blastworks do that then? If the exact same thing could be done using the internet then where is the counter showing you how many people are playing a given Blastworks level, the updates on the high scores your friends are getting? Why don't they just link it to a website in the game and then let you click a button and play with friends, both online and offline?



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Torillian said:
So why didn't Blastworks do that then? If the exact same thing could be done using the internet then where is the counter showing you how many people are playing a given Blastworks level, the updates on the high scores your friends are getting? Why don't they just link it to a website in the game and then let you click a button and play with friends, both online and offline?

Because it's a relativly meaningless feature that would cost a lot of money for a company that small?

Heck you can't even get split screen co-op in most shooters now a days.  This stuff exists on PC.  Bringing it over on to consoles... which are basically just specialized PCs doesn't make it innovative.

If i ripped off Auditorium and put in on the PS3 i wouldn't suddenly be an innovative genius.



I think you are really oversimplifying the functions allowed by LBP if you seriously think the same could be accomplished with a website link.



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and for fuck's sake man stop editting your replies in the middle of our debate, it's confusing as hell



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Torillian said:
I think you are really oversimplifying the functions allowed by LBP if you seriously think the same could be accomplished with a website link.

It's just mimicing all the stuff a website does.  So I don't see how.  They've found a way to get around the whole "website without a webbrowser" thing ignoring the fact that the PS3 does have a webbrowser... and this "solution" has been in other PC games for a while now anyway.

 



Though you do admit your arguement is that LBP is innovative because "This is the first time this online interface has been done... on a console."

In which i have to ask... if I port Auditorium to the PS3 does that make me innovative since Auditorium hasn't ever been done on a console?



If you port Auditorium, add drop in and out multiplayer, a single player that helps get people interested in level creating, the ability to use the editor to create games from totally different genres, and an exceptional visual presentation then yeah. Putting bits and pieces from various games that have been done before and putting them all together into a single cohesive thing that surpasses what previously existed in it's scope and abilities is innovation.



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Torillian said:
If you port Auditorium, add drop in and out multiplayer, a single player that helps get people interested in level creating, the ability to use the editor to create games from totally different genres, and an exceptional visual presentation then yeah. Putting bits and pieces from various games that have been done before and putting them all together into a single cohesive thing that surpasses what previously existed in it's scope and abilities is innovation.

Ok... so your four points are

"Better graphics"

"Drop in and out multiplayer vs Multiplayer", 

"Single player that gets people interested in creation."

"editor that lets you create games from other genres."


That doesn't sound different from Halflife.  Outside of better graphics.  Or most shooters like that.  Most engines allow you to make different genres then the originally intended one.