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Torillian said:
So why didn't Blastworks do that then? If the exact same thing could be done using the internet then where is the counter showing you how many people are playing a given Blastworks level, the updates on the high scores your friends are getting? Why don't they just link it to a website in the game and then let you click a button and play with friends, both online and offline?

Because it's a relativly meaningless feature that would cost a lot of money for a company that small?

Heck you can't even get split screen co-op in most shooters now a days.  This stuff exists on PC.  Bringing it over on to consoles... which are basically just specialized PCs doesn't make it innovative.

If i ripped off Auditorium and put in on the PS3 i wouldn't suddenly be an innovative genius.