Ok. Now let's wait for Forza 3 and the full GT5 for a full comparison.
4 ≈ One
Ok. Now let's wait for Forza 3 and the full GT5 for a full comparison.
4 ≈ One
richardhutnik said:
I would say a very large percentage of people who can seriously tell the difference between compressed and uncompressed audio (let's say the compression was done right here), are people who have sunk a large degree of their discretionary income into audio equipment and spend most of their free time listen to music, and are involved in making music. Odds are they don't do much videogames, and have other interests. In a nutshell, they have a trained ear to tell the difference. And my take on this is also, if someone is that upset with compressed audio, I am sure MP3 would annoy them also. MP3 is a compression technology for streaming audio over the Internet. Considering what MP3 has done to the music business, and the rise of the iPod, uncompresed audio isn't a big deal for most people.
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You get the point. Granted, with a good set of headphones it is possible to hear the compression artifacts, and they won't set you back as much as a speaker system of similar quality, but who plays with headphones? And of those who do, who has spent upwards of a thousand dollars on them? I bet it's a pretty slim percentage of gamers.
Then there is what you mention, the actual skill to listen to these things and notice the compression artifacts. With A/B -listening tests it's possible to correctly determine the uncompressed and compressed samples, but without comparison samples available? Damn near impossible, only real pros can do that, and even then it requires a good system AND a good room.
On another note, MP3 is actually part of the MPEG-1 video compression definition (MPEG-1 Audio Layer 3 = MP3). But your point is completely valid: the compression artifacts caused by MP3 compression are so minor that the songs are virtually indistinguishable from uncompressed ones, and hence, people have been extremely happy to make the switch. What's actually quite ironic is that the only valid reason to use uncompressed audio is to save the little processor time it takes to decompress the files, but the Cell should have really no trouble at all decompressing pretty much anything you can throw at it. The only thing you get form using uncompressed audio is more data to stream from the disk, slowing down the streaming of other game data. For the life of me, I can't understand how that would be a good thing.
This thread is no longer about driving physics. It's about other fluffy bull shit as to which game is DIFFERENT.
I'm bailing out.
Jo21 said:
there is a difference, GT have more ferraris cars, 900 cars, many car manufacturer take a promotion, Ferrari probably wants money.
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Oh yeah, fair point. As someone mentioned though, the thread has derailed. It used to be about driving physics. It obviously isnt now. :)
Nothing will beat GT5. I watched a show on the discovery channel about GT making. Forza 2 is good but not a gran turismo.