dnnc said:
there for resistance flops because it doesn't sell enough to cover it's cost to make and promote!
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that's an interesting statement, let's calculate that through:
Insomniac has a total staff of 145 people and we know they worked on Res2 for 2 years (with varying staff-size, as they completed R&CF:ToD and R&CF:QfB during that same time).
Let's be generous and say an Insomniac employee gets $5k a month on average, which is 5,000 x 145 x 12 x 2 for the 2 years = $17,400,000.
The game itself sold roughly 700k in US, which in revenue for Sony+Insomniac might be $40 ($20 for the shops) x 700,000 = $28,000,000.
In europe it sold 500k units, if we say on average 35€ per unit (most sold in UK and the british pound sterling is weak right now) it's 35€ x 500,000 = 17,500,000€ x 1.326$/€ = $23,205,000.
Let's leave out Japan and go on to the total which is $51,205,000 for Sony+Insomniac, so Insomniac only needs 34% of this number to cover all it's personal costs during the development time and Sony should really be able to cover it's localization,advertising, producing and shipping costs with the rest.