psrock said:
You are leaving out how many games both Sony and MS realeased as well, which i doubt can even reach the amount on the wii. The lesser amount of games, the bigger amount the games have to share.
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The amount of games released does not, in fact, compare (I don't have the exact figures on hand, but I believe the ratio is roughly 4:3:2 Wii/360/PS3).
Nonetheless, you're making the assumption that sales are evenly distributed amongst those titles. Do you have any proof of that assertion? This site's data claims that the vast majority of Wii games (the shovelware, essentially) sells proportionate to their developers' efforts. Can you refute that?
famousringo said: I see a lot of people looking at the effect without paying much attention to the cause. There's still only one publisher who's heavily invested in the Wii, with Sega and a lot of smaller Japanese publishers just now coming on board.
The sales are concentrated because the investment is concentrated. Nobody comes close to spending as much on Wii development as Nintendo. Are they going to compete, or are they just going to let Nintendo have all the cash? |
While I personally agree, I feel compelled to omit this argument in this thread for two reasons. First, it's introducing an element that's immeasurable. Second, and more importantly, the stellar sales of many small-to-modest budget third-party Wii games (is there any other kind?) argue that the money thrown at the system does not translate directly into proportionate sales. I risk cheerleading if I continue this train of thought, so I'll limit myself to "you don't seem to need big budgets to get big sales."
FishyJoe said:
The business model of some developers may have to change. They can try to compete for the top and risk losing everything, or perhaps scale back on lower budget titles that will earn a steady stream of income. Nintendo isn't going to stop making software anytime soon.
I said months ago, there will be a natural selection of developers. The poor economy is accelerating this evolution. Developers that can't figure out a way to be profitable will die, and there are many deaths coming.
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While I pray that you're wrong, I know full well that you're not.