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Forums - Microsoft - PS3 and 360 are equally powered.

Bitmap Frogs said:
alephnull said:
Bitmap Frogs said:

The guy talking there is the guy who designed the cell. He's the chief architect of what is the core of your ps3. If you think he doesn't know about processors, architectures, performance, etc you might be in denial.

Not only is he not the chief architect of the cell, but chief architect is a management position at IBM albeit on the tech promotion track.

 

Sure, chips aren't designed by one skilled artisan anymore (were they ever? honest question).

But he's the guy who managed the team, approved decisions and ensured the client got what it requested. In other words, he's pretty savvy about what's inside the CBE.

You have more faith in IBM's middle managers than my experiences allow me to have.

 



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CGI-Quality said:
@ Bitmap

Enlighten me, what have you proven wrong?

 

It's in the post. Did you even read it entirely?





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

*Sigh* Really another one of these...I vote the Dreamcast more powerful then either of them ^_^



Former something....

alephnull said:
Bitmap Frogs said:
alephnull said:
Bitmap Frogs said:

The guy talking there is the guy who designed the cell. He's the chief architect of what is the core of your ps3. If you think he doesn't know about processors, architectures, performance, etc you might be in denial.

Not only is he not the chief architect of the cell, but chief architect is a management position at IBM albeit on the tech promotion track.

 

Sure, chips aren't designed by one skilled artisan anymore (were they ever? honest question).

But he's the guy who managed the team, approved decisions and ensured the client got what it requested. In other words, he's pretty savvy about what's inside the CBE.

You have more faith in IBM's middle managers than my experiences allow me to have.

 

 

Do they have a bad rep around? I'm interested.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

CGI-Quality said:
@ Bitmap

How did it prove me wrong? You're saying that Killzone 2, IS NOT a direct result of PS3 hardware, or that Gears of War 2 isn't a direct result of the 360's hardware? Doesn't make sense man.

 

No, you did not properly read/understand it.

I said the fact KZ2, uncharted or GT5 look that good is not necessarily because the ps3 is inherently capable of better graphics. Then I explained why.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

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@jo21, i completely disagree with u on this. john carmack has stated several times and he is someone who knows what he is talking about, that the ps3 has a slight advantage over the 360 is processing power ( i repeat a slight advantage) and the 360 has a better gpu than the ps3 does. and in terms of games showing they can compete with ps3 games like ( uncharted,killzone 2, gt5 ), here a few : gears of war 1 , gears of war 2, alan wake,banjo kazooie :nuts and bolts, race pro,ninja blade, fable 2. both systems are very powerfull and have shown that they can produce very impressive games, i think that by the end of this gen. that their wont be much of a gap to talk about in terms of graphics between the 360 and the ps3. ppl should just enjoy the systems that they own and forget this bs on which one is more powerfull by what ppl who work for the company say.



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CGI-Quality said:
@ Bitmap

If you read what my point was, I NEVER said anything about the PS3 doing "better" graphics that the 360 was INCAPABLE of doing in regards to Killzone 2 or any other exclusive. My point was actually quite simple, Killzone 2 is a direct result of what the PS3 is capable of, as Gears 2 is a direct result of what the 360 is capable of. IN MY OPINION, Killzone 2 is the best looking console game I've seen. Now where do I mention PS3 > 360? You're arguing about nothing man, and I'm leaving this conversation on that note, because you turned my initial point into a PS3 > 360 debate which it never was in the first place...
Good day bud...

 

But you conveniently ignore that games are software and the conditions in which they are developed and the constrains put upon it due to various reasons end up impacting the visual fidelity of games.

KZ2 is not just a direct result of what the PS3 is capable of, it's also a direct result of the combined efforts put into its development process and the constrains put upon it, and so is Gears 2 in respect to the 360.

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

CGI-Quality said:
@ Bitmap

All of that still requires the hardware...end of story. Just drop it dude...this was stale before it started, seriously. I didn't ignore what you were saying, but after this post, I will because I've made my point. Certainly you're correct about needing talent, budget etc, etc... BUT you still need hardware to make your vision come to fruition. Even you can appreciate this fact.

 

well too human was 10 year in development, a full only 360 title. and yet. its not better looking the "4 year development" msg4.

i am pretty sure talent have alot of to do with eye pleasing ps3 games, but no matter how you try you can't make a Ps2 game look like ps3 game.

even if you put the huge huge huge budget into it.



Bitmap Frogs said:
alephnull said:
Bitmap Frogs said:
alephnull said:
Bitmap Frogs said:

The guy talking there is the guy who designed the cell. He's the chief architect of what is the core of your ps3. If you think he doesn't know about processors, architectures, performance, etc you might be in denial.

Not only is he not the chief architect of the cell, but chief architect is a management position at IBM albeit on the tech promotion track.

 

Sure, chips aren't designed by one skilled artisan anymore (were they ever? honest question).

But he's the guy who managed the team, approved decisions and ensured the client got what it requested. In other words, he's pretty savvy about what's inside the CBE.

You have more faith in IBM's middle managers than my experiences allow me to have.

 

 

Do they have a bad rep around? I'm interested.

Architects at IBM are 50/50 in my experience. Because people above that level in the tech track consists entirely of people like "the guy who invented SCSI"; either they are extremely dedicated and determined to move up or they have long since given up keeping up with their field for about 10-20 years and have completely mentally checked out. My manager, although he had once been a tech (but in a completely unrelated field) could have easily been replaced by one of those random paper generators during our presentations to executives from NY.

And I have had some interactions with the guys in Austin, specifically one of his counter parts on the 360 team. He emphasized that if I wished to become a manager, I must not become an expert in my area, otherwise I would be too valuable to promote.

 



Jo21 said:

well too human was 10 year in development, a full only 360 title. and yet. its not better looking the "4 year development" msg4.

i am pretty sure talent have alot of to do with eye pleasing ps3 games, but no matter how you try you can't make a Ps2 game look like ps3 game.

even if you put the huge huge huge budget into it.

 

Too Human was an incredible disaster. It did spend 10 years in development hell, but you have to remember it started as a... ps2? game, so a chunk of those years were dumped on that. Additonally, of the years spent after it became a 360 exclusive funded by Microsoft, were quite wasted: they started using the UE3 engine and had problems with it so they switched engine mid development and either developed a new engine (which considering the abandonment of UE3 was announced a year or two before launch didn't leave much time to develop their new tools) or reconverting UE3 into something different that a court wouldnt recognize it as such (considering they brought the whole fiasco to court and have a lawsuit going on with Epic).

The fact you picked Too Human and it's widely publicized troubled development is telling itself.

Yes, there are hard limits about what a hardware can do, but those ps3 exclusives are still 30fps (sans gt5, but that's a driving game), render at 720 instead of 1080, and as a whole don't appear to be the signs of... how to call it... higher ceilings.

CGI, Jo doesn't "get" you he just agrees and supports you. By the way I thought you were leaving the thread... or was that just an attempt at having the final word?

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).