Jo21 said:
well too human was 10 year in development, a full only 360 title. and yet. its not better looking the "4 year development" msg4.
i am pretty sure talent have alot of to do with eye pleasing ps3 games, but no matter how you try you can't make a Ps2 game look like ps3 game.
even if you put the huge huge huge budget into it.
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Too Human was an incredible disaster. It did spend 10 years in development hell, but you have to remember it started as a... ps2? game, so a chunk of those years were dumped on that. Additonally, of the years spent after it became a 360 exclusive funded by Microsoft, were quite wasted: they started using the UE3 engine and had problems with it so they switched engine mid development and either developed a new engine (which considering the abandonment of UE3 was announced a year or two before launch didn't leave much time to develop their new tools) or reconverting UE3 into something different that a court wouldnt recognize it as such (considering they brought the whole fiasco to court and have a lawsuit going on with Epic).
The fact you picked Too Human and it's widely publicized troubled development is telling itself.
Yes, there are hard limits about what a hardware can do, but those ps3 exclusives are still 30fps (sans gt5, but that's a driving game), render at 720 instead of 1080, and as a whole don't appear to be the signs of... how to call it... higher ceilings.
CGI, Jo doesn't "get" you he just agrees and supports you. By the way I thought you were leaving the thread... or was that just an attempt at having the final word?