By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jo21 said:

well too human was 10 year in development, a full only 360 title. and yet. its not better looking the "4 year development" msg4.

i am pretty sure talent have alot of to do with eye pleasing ps3 games, but no matter how you try you can't make a Ps2 game look like ps3 game.

even if you put the huge huge huge budget into it.

 

Too Human was an incredible disaster. It did spend 10 years in development hell, but you have to remember it started as a... ps2? game, so a chunk of those years were dumped on that. Additonally, of the years spent after it became a 360 exclusive funded by Microsoft, were quite wasted: they started using the UE3 engine and had problems with it so they switched engine mid development and either developed a new engine (which considering the abandonment of UE3 was announced a year or two before launch didn't leave much time to develop their new tools) or reconverting UE3 into something different that a court wouldnt recognize it as such (considering they brought the whole fiasco to court and have a lawsuit going on with Epic).

The fact you picked Too Human and it's widely publicized troubled development is telling itself.

Yes, there are hard limits about what a hardware can do, but those ps3 exclusives are still 30fps (sans gt5, but that's a driving game), render at 720 instead of 1080, and as a whole don't appear to be the signs of... how to call it... higher ceilings.

CGI, Jo doesn't "get" you he just agrees and supports you. By the way I thought you were leaving the thread... or was that just an attempt at having the final word?

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).