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Forums - PC - Retail Sales of PC Games Dropped 14% in 2008

Slimebeast said:
shio said:
Slimebeast said:
shio said:
Slimebeast said:

Only $2 billion of worldwide DD sales for the PC is kinda weak.
If retail amounts to just $700mill in the US, that would mean $2.5-3 billion in worldwide retail ----> $4.5-5 billion.

Add a billion or two for subscriptions and u arrrive at $6.5-7 billion for all PC game sales worldwide.

That's a lot less than the $25 billion or so for consoles. I believe piracy is a big reason for the discrepancy.

No wonder there aren't any PC big budget exclusives made anymore (xcept Blizzard).

 

In 2007 the PC gaming market was estimated to be $10.7 billions by DFC: $3.2bn from retail, $2bn from Digital Distribution, $4.8bn from Online and $800 millions from Advertisement.

Anyway, where did you get the $25bn figure from?

And PC games don't usually have huge budgets because they're cheaper to develop and spend little on advertisement. See Crysis, which only cost $22 millions, and is far, far more technically advanced than any console game.

 

 Yeah but I believe DFC overestimated the revenue from online subs and from advertisement big time.

Anyway, the $25 billion console game rvenue was my own ruff estimate.
(if US accounts for $11 billion, EUrope shuld have rufly $10 billion and Japan $5billion... but I can see now that I mite have low balled the numbers. It could be $12 billion NA, $11 billion Europe and $7 billion Japan/rest = $30 billion)

 

The US Console games revenue was only $6.6 billions in 2007, while the Japanese Games revenue was $3.3 billions (and includes handheld games sales I think). Much lower than you're thinking.

And the Online Revenue of PC includes not only subscriptions but also micro-transactions, which is very popular in Asia.

 

In 2007 yes, but in 2008 console software revenue in the US alone was $11 billion.

Taken from the same news u posted in the OP:

"NPD broke down the year's total $21.33 billion revenue as follows:

 So it's logical to assume NA has $12 billion ($11 billion from the US, $1 bill from Can)
Europe slightly less (judging by VGC SW numbers for example)... ~$11 billion.

And the rest of the world includes not only Japan, but Australia, NZ, Korea, Taiwan, South America as well... should be close to $7 billion.

Anyway, how I see it, the problem with PC sales is that the type of games that I tend to like - FPS, RPG, RTS and adventure have declining sales (and I'm excluding Blizzard). And that market is $3-4 billion retail + $2billion DD (in 2007, but probably more than $2.5 billion in 2008). = just $5-6 billion.

So in my view PC market is still pretty big, but half of the revenue is from MMORPG subs, advertisement and casual games like The Sims (and both are kinda niche genres - for example, no one on VGC gives a rats ass about MMORPGs or The Sims).

So, basically it looks like Crysis is the only high budget PC exclusive game apart from a Blizzard game released every three or four years.

 

It's not fair to compare figures from 2 different years. And that $10.96 billions includes handheld games sales, not just consoles.

And how do you know the genres have declining sales? if they are declining, then how on earth is PC's global revenue increasing every year? FPS and Strategy games seem to have a big part of the DD pie when you look at DD Stores Top selling games. And it's obvious that the RPG genre on PC is atleast 5 times more successful than 5 years ago. Your problem is that you don't seem admit the fact that there are other viable business for PC games.

By the way, I consider the MMORPG to be the biggest subgenre today, including all platforms. World of Warcraft has 11.5 millions people playing right now, which probably is around 60% of the entire subscriptions pie, and there's maybe a few dozens of millions of people playing F2p MMORPGs, which are huge in Asia.

Anyway, great PC games can be developed way cheap. Look at Sins of the Solar Empire, which is winning several GOTY awards - the game cost less than $1 million to develop!



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shio said:
Slimebeast said:
shio said:
Slimebeast said:
shio said:
Slimebeast said:

Only $2 billion of worldwide DD sales for the PC is kinda weak.
If retail amounts to just $700mill in the US, that would mean $2.5-3 billion in worldwide retail ----> $4.5-5 billion.

Add a billion or two for subscriptions and u arrrive at $6.5-7 billion for all PC game sales worldwide.

That's a lot less than the $25 billion or so for consoles. I believe piracy is a big reason for the discrepancy.

No wonder there aren't any PC big budget exclusives made anymore (xcept Blizzard).

 

In 2007 the PC gaming market was estimated to be $10.7 billions by DFC: $3.2bn from retail, $2bn from Digital Distribution, $4.8bn from Online and $800 millions from Advertisement.

Anyway, where did you get the $25bn figure from?

And PC games don't usually have huge budgets because they're cheaper to develop and spend little on advertisement. See Crysis, which only cost $22 millions, and is far, far more technically advanced than any console game.

 

 Yeah but I believe DFC overestimated the revenue from online subs and from advertisement big time.

Anyway, the $25 billion console game rvenue was my own ruff estimate.
(if US accounts for $11 billion, EUrope shuld have rufly $10 billion and Japan $5billion... but I can see now that I mite have low balled the numbers. It could be $12 billion NA, $11 billion Europe and $7 billion Japan/rest = $30 billion)

 

The US Console games revenue was only $6.6 billions in 2007, while the Japanese Games revenue was $3.3 billions (and includes handheld games sales I think). Much lower than you're thinking.

And the Online Revenue of PC includes not only subscriptions but also micro-transactions, which is very popular in Asia.

 

In 2007 yes, but in 2008 console software revenue in the US alone was $11 billion.

Taken from the same news u posted in the OP:

"NPD broke down the year's total $21.33 billion revenue as follows:

 So it's logical to assume NA has $12 billion ($11 billion from the US, $1 bill from Can)
Europe slightly less (judging by VGC SW numbers for example)... ~$11 billion.

And the rest of the world includes not only Japan, but Australia, NZ, Korea, Taiwan, South America as well... should be close to $7 billion.

Anyway, how I see it, the problem with PC sales is that the type of games that I tend to like - FPS, RPG, RTS and adventure have declining sales (and I'm excluding Blizzard). And that market is $3-4 billion retail + $2billion DD (in 2007, but probably more than $2.5 billion in 2008). = just $5-6 billion.

So in my view PC market is still pretty big, but half of the revenue is from MMORPG subs, advertisement and casual games like The Sims (and both are kinda niche genres - for example, no one on VGC gives a rats ass about MMORPGs or The Sims).

So, basically it looks like Crysis is the only high budget PC exclusive game apart from a Blizzard game released every three or four years.

 

It's not fair to compare figures from 2 different years. And that $10.96 billions includes handheld games sales, not just consoles.

And how do you know the genres have declining sales? if they are declining, then how on earth is PC's global revenue increasing every year? FPS and Strategy games seem to have a big part of the DD pie when you look at DD Stores Top selling games. And it's obvious that the RPG genre on PC is atleast 5 times more successful than 5 years ago. Your problem is that you don't seem admit the fact that there are other viable business for PC games.

Anyway, great PC games can be developed way cheap. Look at Sins of the Solar Empire, which is winning several GOTY awards - the game cost less than $1 million to develop!

 

 I do admit that PC market as a whole is expanding and doing well. But the viable business is outside of the traditional genres I (and most people on gamings sites) care about. For me it's a concern that the revenue growth is coming from MMORPG subs, MMORPG microtranasctions, advertising and casual games.

The revenue from traditional genres - RTS, FPS, RPG and adventure - isn't doing well because of piracy (and competition from consoles).

About Sins of solar, are u sure about the $1 million? Because I recall reading in PC Gamer that Stardock's dev team is at least 35 guys (split on two parallel projects perhaps, but still) and a game like that must have taken a couple of years to dev.

 

 EDIT: $1 million is only 10 man years in a Western dev studio (and rufly 20-30 man years in a Eastern studio) - on average 10 guys working on a game for just 1 year.



Slimebeast said:
shio said:

It's not fair to compare figures from 2 different years. And that $10.96 billions includes handheld games sales, not just consoles.

And how do you know the genres have declining sales? if they are declining, then how on earth is PC's global revenue increasing every year? FPS and Strategy games seem to have a big part of the DD pie when you look at DD Stores Top selling games. And it's obvious that the RPG genre on PC is atleast 5 times more successful than 5 years ago. Your problem is that you don't seem admit the fact that there are other viable business for PC games.

Anyway, great PC games can be developed way cheap. Look at Sins of the Solar Empire, which is winning several GOTY awards - the game cost less than $1 million to develop!

 

 I do admit that PC market as a whole is expanding and doing well. But the viable business is outside of the traditional genres I (and most people on gamings sites) care about. For me it's a concern that the revenue growth is coming from MMORPG subs, MMORPG microtranasctions, advertising and casual games.

The revenue from traditional genres - RTS, FPS, RPG and adventure - isn't doing well because of piracy (and competition from consoles).

About Sins of solar, are u sure about the $1 million? Because I recall reading in PC Gamer that Stardock's dev team is at least 35 guys (split on two parallel projects perhaps, but still) and a game like that must have taken a couple of years to dev.

 

 EDIT: $1 million is only 10 man years in a Western dev studio (and rufly 20-30 man years in a Eastern studio) - on average 10 guys working on a game for just 1 year.

You think that the online revenue is only from MMORPGs, which is false. There are several non-MMORPG games that use subscriptions/micro-transactions/advertisement, and 2009 will be an even bigger year for them when games like Quake Live, Battlefield Heroes, Love, Jumpgate: Evolution, Infinity: The Quest for Earth, Battleforge, etc... and let's not forget that digital distribution gives a higher profit margin for each copy sold to the developers.

As for Sins: http://www.gamespot.com/news/6197305.html

 



shio said:
Slimebeast said:
shio said:

It's not fair to compare figures from 2 different years. And that $10.96 billions includes handheld games sales, not just consoles.

And how do you know the genres have declining sales? if they are declining, then how on earth is PC's global revenue increasing every year? FPS and Strategy games seem to have a big part of the DD pie when you look at DD Stores Top selling games. And it's obvious that the RPG genre on PC is atleast 5 times more successful than 5 years ago. Your problem is that you don't seem admit the fact that there are other viable business for PC games.

Anyway, great PC games can be developed way cheap. Look at Sins of the Solar Empire, which is winning several GOTY awards - the game cost less than $1 million to develop!

 

 I do admit that PC market as a whole is expanding and doing well. But the viable business is outside of the traditional genres I (and most people on gamings sites) care about. For me it's a concern that the revenue growth is coming from MMORPG subs, MMORPG microtranasctions, advertising and casual games.

The revenue from traditional genres - RTS, FPS, RPG and adventure - isn't doing well because of piracy (and competition from consoles).

About Sins of solar, are u sure about the $1 million? Because I recall reading in PC Gamer that Stardock's dev team is at least 35 guys (split on two parallel projects perhaps, but still) and a game like that must have taken a couple of years to dev.

 

 EDIT: $1 million is only 10 man years in a Western dev studio (and rufly 20-30 man years in a Eastern studio) - on average 10 guys working on a game for just 1 year.

You think that the online revenue is only from MMORPGs, which is false. There are several non-MMORPG games that use subscriptions/micro-transactions/advertisement, and 2009 will be an even bigger year for them when games like Quake Live, Battlefield Heroes, Love, Jumpgate: Evolution, Infinity: The Quest for Earth, Battleforge, etc... and let's not forget that digital distribution gives a higher profit margin for each copy sold to the developers. 

 

 Yeah but those games are even more non-traditional and awkward than MMORPGs.

I don't spend $1000 on a gaming PC to play games in my web browser.



Slimebeast said:
shio said:
Slimebeast said:
shio said:

It's not fair to compare figures from 2 different years. And that $10.96 billions includes handheld games sales, not just consoles.

And how do you know the genres have declining sales? if they are declining, then how on earth is PC's global revenue increasing every year? FPS and Strategy games seem to have a big part of the DD pie when you look at DD Stores Top selling games. And it's obvious that the RPG genre on PC is atleast 5 times more successful than 5 years ago. Your problem is that you don't seem admit the fact that there are other viable business for PC games.

Anyway, great PC games can be developed way cheap. Look at Sins of the Solar Empire, which is winning several GOTY awards - the game cost less than $1 million to develop!

 

 I do admit that PC market as a whole is expanding and doing well. But the viable business is outside of the traditional genres I (and most people on gamings sites) care about. For me it's a concern that the revenue growth is coming from MMORPG subs, MMORPG microtranasctions, advertising and casual games.

The revenue from traditional genres - RTS, FPS, RPG and adventure - isn't doing well because of piracy (and competition from consoles).

About Sins of solar, are u sure about the $1 million? Because I recall reading in PC Gamer that Stardock's dev team is at least 35 guys (split on two parallel projects perhaps, but still) and a game like that must have taken a couple of years to dev.

 

 EDIT: $1 million is only 10 man years in a Western dev studio (and rufly 20-30 man years in a Eastern studio) - on average 10 guys working on a game for just 1 year.

You think that the online revenue is only from MMORPGs, which is false. There are several non-MMORPG games that use subscriptions/micro-transactions/advertisement, and 2009 will be an even bigger year for them when games like Quake Live, Battlefield Heroes, Love, Jumpgate: Evolution, Infinity: The Quest for Earth, Battleforge, etc... and let's not forget that digital distribution gives a higher profit margin for each copy sold to the developers. 

 

 Yeah but those games are even more non-traditional and awkward than MMORPGs.

I don't spend $1000 on a gaming PC to play games in my web browser.

And why does it matter if their business models are non-traditional? The games are good, and they make money. I don't see what's so bad to acknowledge this. If anything it further proves that PC is the most mature platform for gaming business.

And the best part of all is you don't need a $1000 PC, or even a $200 PC, to play one of the most (if not the most) anticipated FPS of 2009: Quake Live.

And lets think about this - has the traditional retail really declined? Those $2 billions of DD didn't appear out of thin air, and how can one be sure that the traditional box has decreased? Sure, PC lost like $600 millions retail in North America in the last few years, but then we get figures like Steam growing over 140% in 2007, and PC games sales increasing over 50% in Asia.

One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about.



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shio said:
Slimebeast said:
shio said:
Slimebeast said:
shio said:

It's not fair to compare figures from 2 different years. And that $10.96 billions includes handheld games sales, not just consoles.

And how do you know the genres have declining sales? if they are declining, then how on earth is PC's global revenue increasing every year? FPS and Strategy games seem to have a big part of the DD pie when you look at DD Stores Top selling games. And it's obvious that the RPG genre on PC is atleast 5 times more successful than 5 years ago. Your problem is that you don't seem admit the fact that there are other viable business for PC games.

Anyway, great PC games can be developed way cheap. Look at Sins of the Solar Empire, which is winning several GOTY awards - the game cost less than $1 million to develop!

 

 I do admit that PC market as a whole is expanding and doing well. But the viable business is outside of the traditional genres I (and most people on gamings sites) care about. For me it's a concern that the revenue growth is coming from MMORPG subs, MMORPG microtranasctions, advertising and casual games.

The revenue from traditional genres - RTS, FPS, RPG and adventure - isn't doing well because of piracy (and competition from consoles).

About Sins of solar, are u sure about the $1 million? Because I recall reading in PC Gamer that Stardock's dev team is at least 35 guys (split on two parallel projects perhaps, but still) and a game like that must have taken a couple of years to dev.

 

 EDIT: $1 million is only 10 man years in a Western dev studio (and rufly 20-30 man years in a Eastern studio) - on average 10 guys working on a game for just 1 year.

You think that the online revenue is only from MMORPGs, which is false. There are several non-MMORPG games that use subscriptions/micro-transactions/advertisement, and 2009 will be an even bigger year for them when games like Quake Live, Battlefield Heroes, Love, Jumpgate: Evolution, Infinity: The Quest for Earth, Battleforge, etc... and let's not forget that digital distribution gives a higher profit margin for each copy sold to the developers. 

 

 Yeah but those games are even more non-traditional and awkward than MMORPGs.

I don't spend $1000 on a gaming PC to play games in my web browser.

And why does it matter if their business models are non-traditional? The games are good, and they make money. I don't see what's so bad to acknowledge this. If anything it further proves that PC is the most mature platform for gaming business.

And the best part of all is you don't need a $1000 PC, or even a $200 PC, to play one of the most (if not the most) anticipated FPS of 2009: Quake Live.

And lets think about this - has the traditional retail really declined? Those $2 billions of DD didn't appear out of thin air, and how can one be sure that the traditional box has decreased? Sure, PC lost like $600 millions retail in North America in the last few years, but then we get figures like Steam growing over 140% in 2007, and PC games sales increasing over 50% in Asia.

One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about.

 

 For them it doesn't matter weather revenue comes from traditional or new business segments, no! But for me it does, from the perspective of gamers that like to buy ATI 4870X2's and play the latest FPS, RPG, RTS-games with every setting on highest with amazing graphics it does matter.

Because if the PC version of games like Fallout 3, Far Cry 2, Tomb Raider, FEAR, Dead Space, Bioshock, Mass Effect only account for 20% of total sales, we're not going to see any effort on the PC versions when it comes to graphics, and in some cases the PC version will even be ported or not released at all.

And if the traditional market is shrinking due to piracy, there won't be any traditional graphic intensive PC exclusives (like Crysis, the last bastion).

There will be only these awkward niche market solutions (MMORPGs, advertisement-friendly games, microtransactions, Pop-Cap casual games, web browser games and re-release of Counterstrike/Diablo/Warcraft for the bargain bin). Fine, the PC developers will get their money, but in my eyes PC gaming as I know it is struggling.








And as for this:

"One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about."

I hate these cheap re-releases of Age of Empires, Diablo, Warcraft, Counterstrike, and the mass market casual games like The Sims, Spore. They do nuffin good for me.



Slimebeast said:
And as for this:

"One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about."

I hate these cheap re-releases of Age of Empires, Diablo, Warcraft, Counterstrike, and the mass market casual games like The Sims, Spore. They do nuffin good for me.

Great games sell for ages. And Digital Distribution will make it so they will have shelf space permanently. And ofcourse, that's not even considering the fact that a huge part of the traditional sales are from pack-ins, boxes that have several games inside. For example, last year I bought "Myst - The Collection", a box that had all 5 Myst games!!! for only $30.

PC is doing well.

 

Slimebeast said:
shio said:

And why does it matter if their business models are non-traditional? The games are good, and they make money. I don't see what's so bad to acknowledge this. If anything it further proves that PC is the most mature platform for gaming business.

And the best part of all is you don't need a $1000 PC, or even a $200 PC, to play one of the most (if not the most) anticipated FPS of 2009: Quake Live.

And lets think about this - has the traditional retail really declined? Those $2 billions of DD didn't appear out of thin air, and how can one be sure that the traditional box has decreased? Sure, PC lost like $600 millions retail in North America in the last few years, but then we get figures like Steam growing over 140% in 2007, and PC games sales increasing over 50% in Asia.

One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about.

 

 For them it doesn't matter weather revenue comes from traditional or new business segments, no! But for me it does, from the perspective of gamers that like to buy ATI 4870X2's and play the latest FPS, RPG, RTS-games with every setting on highest with amazing graphics it does matter.

Because if the PC version of games like Fallout 3, Far Cry 2, Tomb Raider, FEAR, Dead Space, Bioshock, Mass Effect only account for 20% of total sales, we're not going to see any effort on the PC versions when it comes to graphics, and in some cases the PC version will even be ported or not released at all.

And if the traditional market is shrinking due to piracy, there won't be any traditional graphic intensive PC exclusives (like Crysis, the last bastion).

There will be only these awkward niche market solutions (MMORPGs, advertisement-friendly games, microtransactions, Pop-Cap casual games, web browser games and re-release of Counterstrike/Diablo/Warcraft for the bargain bin). Fine, the PC developers will get their money, but in my eyes PC gaming as I know it is struggling.

None of the games you mentioned is anywhere near the level of graphical effort of Crysis. Though I understand what you're saying, you made a poor choice of mentioning games because Fallout 3, Far Cry 2 and FEAR seems to have sold far more on PC than Consoles, and Bioshock reached 1 million on PC several months ago, way before Steam sold Bioshock twice for $5 on their typical Steam Deals.

If Graphical push on PC games isn't viable anymore, that would mean 2 things:

1- PC gamers graphics whores won't be pleased.

2- PC games will have lower requirements and therefore less need of upgrading.

I'm good because I'm a gameplay whore, and the only platform where I can have supreme gameplay is on PC. Less need to upgrade is a bonus for me. My brother is still using his almost 6 years old PC to play recent PC games.



^Myst eh?

You should update your profile page then, so we can all see how poor your game collection actually is.



shio said:
Slimebeast said:
And as for this:

"One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about."

I hate these cheap re-releases of Age of Empires, Diablo, Warcraft, Counterstrike, and the mass market casual games like The Sims, Spore. They do nuffin good for me.

Great games sell for ages. And Digital Distribution will make it so they will have shelf space permanently. And ofcourse, that's not even considering the fact that a huge part of the traditional sales are from pack-ins, boxes that have several games inside. For example, last year I bought "Myst - The Collection", a box that had all 5 Myst games!!! for only $30.

PC is doing well.

 

Slimebeast said:
shio said:

And why does it matter if their business models are non-traditional? The games are good, and they make money. I don't see what's so bad to acknowledge this. If anything it further proves that PC is the most mature platform for gaming business.

And the best part of all is you don't need a $1000 PC, or even a $200 PC, to play one of the most (if not the most) anticipated FPS of 2009: Quake Live.

And lets think about this - has the traditional retail really declined? Those $2 billions of DD didn't appear out of thin air, and how can one be sure that the traditional box has decreased? Sure, PC lost like $600 millions retail in North America in the last few years, but then we get figures like Steam growing over 140% in 2007, and PC games sales increasing over 50% in Asia.

One last thing to consider is that, unlike console games, PC games are getting cheaper and cheaper. In 2007 the average PC game sold in US was only $25. If we extrapolate that globally we get over 200 millions PC games sold in 2007, and I believe that on average PC games sold in digital distribution are cheaper. Hell, even EA is joining the fun, by releasing their Red Alert 3 expansion at a $20 price-point, and exclusively on Digital Distribution (no box for retail) - this E-fucking-A we're talking about.

 

 For them it doesn't matter weather revenue comes from traditional or new business segments, no! But for me it does, from the perspective of gamers that like to buy ATI 4870X2's and play the latest FPS, RPG, RTS-games with every setting on highest with amazing graphics it does matter.

Because if the PC version of games like Fallout 3, Far Cry 2, Tomb Raider, FEAR, Dead Space, Bioshock, Mass Effect only account for 20% of total sales, we're not going to see any effort on the PC versions when it comes to graphics, and in some cases the PC version will even be ported or not released at all.

And if the traditional market is shrinking due to piracy, there won't be any traditional graphic intensive PC exclusives (like Crysis, the last bastion).

There will be only these awkward niche market solutions (MMORPGs, advertisement-friendly games, microtransactions, Pop-Cap casual games, web browser games and re-release of Counterstrike/Diablo/Warcraft for the bargain bin). Fine, the PC developers will get their money, but in my eyes PC gaming as I know it is struggling.

None of the games you mentioned is anywhere near the level of graphical effort of Crysis. Though I understand what you're saying, you made a poor choice of mentioning games because Fallout 3, Far Cry 2 and FEAR seems to have sold far more on PC than Consoles, and Bioshock reached 1 million on PC several months ago, way before Steam sold Bioshock twice for $5 on their typical Steam Deals.

If Graphical push on PC games isn't viable anymore, that would mean 2 things:

1- PC gamers graphics whores won't be pleased.

2- PC games will have lower requirements and therefore less need of upgrading.

I'm good because I'm a gameplay whore, and the only platform where I can have supreme gameplay is on PC. Less need to upgrade is a bonus for me. My brother is still using his almost 6 years old PC to play recent PC games.

 

 Thanks for the clarification.

We're two different PC gaming philosofies then.

I'm a Crysis guy and you're a Blizzard guy.

 

(note: just using Crysis only as a symbol, I actually dislike the game, just admire the power)