Slimebeast said:
I do admit that PC market as a whole is expanding and doing well. But the viable business is outside of the traditional genres I (and most people on gamings sites) care about. For me it's a concern that the revenue growth is coming from MMORPG subs, MMORPG microtranasctions, advertising and casual games. The revenue from traditional genres - RTS, FPS, RPG and adventure - isn't doing well because of piracy (and competition from consoles). About Sins of solar, are u sure about the $1 million? Because I recall reading in PC Gamer that Stardock's dev team is at least 35 guys (split on two parallel projects perhaps, but still) and a game like that must have taken a couple of years to dev.
EDIT: $1 million is only 10 man years in a Western dev studio (and rufly 20-30 man years in a Eastern studio) - on average 10 guys working on a game for just 1 year. |
You think that the online revenue is only from MMORPGs, which is false. There are several non-MMORPG games that use subscriptions/micro-transactions/advertisement, and 2009 will be an even bigger year for them when games like Quake Live, Battlefield Heroes, Love, Jumpgate: Evolution, Infinity: The Quest for Earth, Battleforge, etc... and let's not forget that digital distribution gives a higher profit margin for each copy sold to the developers.
As for Sins: http://www.gamespot.com/news/6197305.html







