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Forums - Gaming - Doom 4: prefer old school or new school?

yeah the Peer to peer network model worked rather well for Doom, it felt lagless over 14.4k modem. Quake on my old 14.4k model gave me 680 ping on a local server lol



 

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Shinlock said:
yeah the Peer to peer network model worked rather well for Doom, it felt lagless over 14.4k modem. Quake on my old 14.4k model gave me 680 ping on a local server lol

 

Oh my god! That is not too far from a whole second worth of delay!



 

 

"Well, that's interesting."

Thanks.

"First of all, I guess i never found that super shield that enabled you to "defend yourself" in the dark. I suppose i would just run into a wall infinitely"

There was no super shield, in Doom 3 you used guns to defend yourself.

The unique part was that the player couldn't see and fight at the same time, which made for a jumpy, scary game.  Sometimes I would aim with the flashlight, then switch to the gun and hope the mob hadn't moved, other times I'd use sound and take shots in the dark.  It was terrifying.

"Also, when you are looking at a screen the "short-sighted" aspect is non-existant....if i need to explain this even further then it would make no sense at all."

By short sighted, I meant lacking ability to think in abstracts.

"And....capture the spirit of the original? They brought back a lot of enemies (which actually felt nothing like the original ones) and weapons (really dumbed down, sounded crappy, got no fulfillment, and half the time you don't really have one in your hand) but the core of what made doom, you know, DOOM, just wasn't there."

Completely disagree.  The feeling I had when first booting up Doom was amazement, this is absolutely the best looking game I'd ever seen.  My next feeling, and the one I held throughout the entire game, was terror.  I'd have to take breaks from playing because it scared me so much, but I loved it.

Doom 3, which I played with the lights off in a dark room, gave me the same feeling of terror.

 

"to each their own"

 Exactly.  Some people just don't get scared when playing games.  They weren't scared by the original, they're not scared by Doom 3, they're cool and collected.  I'm sure their experience was entirely different.

 

I played Doom modem-to-modem and through BBS's just as much as anyone, had just as many hacks, made my own levels, etc.  Those experiences are not the same in today's Doom 3.  I'm just talking about single player, first play-through.

 

 



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I want A new style. Doom 3 sucked and it was great. It was great because they made story more a part of it. It sucked because it was the same corredors through the whole game. Sure it was a little different in different places, but it was like doom 1 or 2 gameplay wise but with better graphics.. and without the big open spaces. It was like it hadn't evolved at all. I was very unhappy about, in particular that there were practically no new weapons at all.



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Doom 3 was kind of ok. playing it at 2am, dark room with 5.1 for the first time was pretty neat. They just stuffed up a few things, dumb AI, alpha labs lasting forever, hell being stupidly short and the cyberdemon fight at the end of the game was a big let down.



 

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Mummelmann said:
Shinlock said:
yeah the Peer to peer network model worked rather well for Doom, it felt lagless over 14.4k modem. Quake on my old 14.4k model gave me 680 ping on a local server lol

 

Oh my god! That is not too far from a whole second worth of delay!

 

 

haha yeah :D

once quakeworld came out I got me a 28.8k modem which gave me 180-230 ping then I got a 56k, with flow control disabled and using a proxy to drop 50% of incoming packets I was able to get a stable 105 ping tehehe.

Doom 1/2 however ran perfectly fine peer to peer on 14.4k modem.



 

Doom 3 sucks. I have it, I've played probably about 1/3rd of the way into it, and I just can't keep my interest in that game. It's sad, 'cause it has the monsters, but not the heart.

And really, the labs are so boring after a while.



 

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don't get me wrong doom 3 had me pretty friggin scared. it was only that and the graphics that had it going, but only in the first play-through. after that the game was zero.

and the whole pull out your torch then pull out your gun to 'abstractly' shoot in the dark felt a lil more annoying than fun...



Shinlock said:

 

 

haha yeah :D

once quakeworld came out I got me a 28.8k modem which gave me 180-230 ping then I got a 56k, with flow control disabled and using a proxy to drop 50% of incoming packets I was able to get a stable 105 ping tehehe.

Doom 1/2 however ran perfectly fine peer to peer on 14.4k modem.

 

it sure did.

'cept if you had call waiting

 



blunty51 said:
Shinlock said:

 

 

haha yeah :D

once quakeworld came out I got me a 28.8k modem which gave me 180-230 ping then I got a 56k, with flow control disabled and using a proxy to drop 50% of incoming packets I was able to get a stable 105 ping tehehe.

Doom 1/2 however ran perfectly fine peer to peer on 14.4k modem.

 

it sure did.

'cept if you had call waiting

 

Ah, the old days of prefixing your callout number with *9. That was the code to disable call waiting, wasn't it? It's been 15 years and I can't remember...




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