"Well, that's interesting."
Thanks.
"First of all, I guess i never found that super shield that enabled you to "defend yourself" in the dark. I suppose i would just run into a wall infinitely"
There was no super shield, in Doom 3 you used guns to defend yourself.
The unique part was that the player couldn't see and fight at the same time, which made for a jumpy, scary game. Sometimes I would aim with the flashlight, then switch to the gun and hope the mob hadn't moved, other times I'd use sound and take shots in the dark. It was terrifying.
"Also, when you are looking at a screen the "short-sighted" aspect is non-existant....if i need to explain this even further then it would make no sense at all."
By short sighted, I meant lacking ability to think in abstracts.
"And....capture the spirit of the original? They brought back a lot of enemies (which actually felt nothing like the original ones) and weapons (really dumbed down, sounded crappy, got no fulfillment, and half the time you don't really have one in your hand) but the core of what made doom, you know, DOOM, just wasn't there."
Completely disagree. The feeling I had when first booting up Doom was amazement, this is absolutely the best looking game I'd ever seen. My next feeling, and the one I held throughout the entire game, was terror. I'd have to take breaks from playing because it scared me so much, but I loved it.
Doom 3, which I played with the lights off in a dark room, gave me the same feeling of terror.
"to each their own"
Exactly. Some people just don't get scared when playing games. They weren't scared by the original, they're not scared by Doom 3, they're cool and collected. I'm sure their experience was entirely different.
I played Doom modem-to-modem and through BBS's just as much as anyone, had just as many hacks, made my own levels, etc. Those experiences are not the same in today's Doom 3. I'm just talking about single player, first play-through.







