By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - New Conduit Videos!!

Outcast said:
Let's be serious here. This game does look average. Without the controls, if it was on the PS360 it would bomb terribly.
I can't count the number of average shooters from PS360 that sell well on my fingers....yes this is a generic FPS from what I can tell, but so are the rest. The difference is there are dozens of them on the other systems and for some reason people buy more than 1... I like FPS but because many are the same I have only bought 5 in total. (and was dissapointed with 1 of them.

Besides that I wonder how it would actually sell. I keep getting told that FPS games are boring and generic and that's all there is on HD consoles, so I assume that most Wii owners won't be picking it up? True, most Wii owners won't pick it up, but something I can count on my fingers is the number of games with a 50:1+ attach ratio ... but I do believe it will limp past 1 million, which isn't too bad. If it is truly great and reviewed really well (unlikely as it is trying to appeal to people like those reviewers who rate graphics equally to gameplay) then it could be a multimillion seller.

Oh and another thing, FPS with the Wii-mote isn't that great. It's extremely loose and turning is generally awkward. When the reticule is fixed in the centre of the screen it's a hell of a lot easier to aim and keep it on the enemy than it is with the Wii-mote. First of all, I agree with this to a point... the problem I think lies in the importance of strafing in modern FPS. which means strafing has been solidly mapped to the control stick, and there is no function left to perform turning other than using bounding box pointing. My suggestion almost 2 years ago though was to have the control stick perform turning (which is my preffered set-up on FPS anyway... I like strafe to be on the other control stick to forward/back movement) but from my experience with SSX Blur (which has excellent controls) I jumped upon the idea of putting strafe onto the tilt-sensing of the nunchuck, so tilting left and right strafes left and right.

Second of all, I think if you pause the second video at 2:04.... it is cycling through a few different camera options... the one at 2:04 gives details of what seems to be what I described... ie you steer with the control stick, and it doesn't matter where you aim on the screen, the camera doesn't move with it. Which means it is like a light gun shooter in that you aim where you want, but like an normal FPS in terms of you control the movement.


I just find it funny that you're all hyping up a generic online FPS. I bet I can find a quote from most of you saying how much you hate them.

I am currently "settling" for The Conduit, but in truth I would much prefer TimeSplitters or something with less serious a premise.... although If The Conduit has a version of the control scheme I decribed above and TS4 didn't... I think I would prefer The Conduit. THAT is how much the right Wii control scheme means to elevate this shooter above it's generic story.


My third block of text is the most important.... check the video at 2:04.

 



Around the Network

wow the graphics are really amazing, they really are pushing the Wii hardware like no one else before. This and MH III are the most beautiful wii games coming out this year.

Not that i care that much about the graphics but i think some people will realise that this console can create good visuals i hope gameplay is as good as graphics and it lives up to the expectations. With good marketing this game can sell LOADS.

I dont like FPS's that much but i will get it probably.



--OkeyDokey-- said:
Can I just take this opportunity to say that anyone who refuses to play any game, no matter how good, just because it uses dual analog after having dealt with it for nearly a decade before the Wii remote was invented is a complete moron.

Having said that, IR is clearly superior.

 

Why do you post such stupid things? I can refuse to play any game, for any reason. Especially the controls. You see, controls can be evolved. Sometimes, to the point of making thee old way unenjoyable. Sure I liked Halo and TimeSplitters (controls), but did I like them more than Goldeneye or Perfect Dark (controls)? Nah.

In my opinion, dual analog was a step in the wrong direction and expressed in every way why console shooters should never be taken as seriously as PC FPS. If you ask me to play thee exact same game using dual analog or using I.R., obviously I would take I.R. It is not because I am a moron, it is because, "IR is clearly superior." Sometimes evolution means leaving thee old ways behind. I promised myself after hours and hours of TimeSplitters that if a console developer did not bring something other than dual analog to the table, I would not play console FPS. I would just stick to my PC for that.

Matter of fact, please just continue to call me a moron while I decide to play games the way I want to play them and leave thee other games unplayed because I cannot enjoy them. I must be a, "moron" for not playing games I would not enjoy. Cast your pity!



01000110 01101111 01110010 00100000 01001001 01111001 01101111 01101100 01100001 01101000 00100001 00100000 01000110 01101111 01110010 00100000 01000101 01110100 01100101 01110010 01101110 01101001 01110100 01111001 00100001 00100000

ah the conduit, the superman of the wii, why superman? well, superman is just average guy in his planet but when he comes to earth he is superman.

the graphics look really good and i like the customizable hud and the controls seem to be great, about the AI, i think they are playing in easy as famousringo said.



Wii/Mario Kart Wii Code:2793-0686-5434

I just can be excited about this one it looks good and all but it's missing something



Around the Network
youjiro said:
its looking great... but i do have maybe one complaint about the trailer.

is it me or is the AI like terrible. in the trailer it shows that you can take your time run up to a guy and shotgun them in the chest without them even touching you... maybe i'm being a little bit harsh as the game isnt due out for a little while longer so i guess theres more improvements to come

 

I haven't watched videos or really care about the game since a FPS, just like reading commnets on if people think it looks good and all cause I hope that this game does good.

 

But who knows what the difficulty is on.  I mean don't you remember not too long ago some website was saying that on normal you can beat the whole killzone 2 game and super easy by running around with the 1 hit kill KNIFE.   Like the toughest enemies in the game that take a while you can run up to and slash them to kill them and they lots of times won't even fire on you.



Cougarman said:
ah the conduit, the superman of the wii, why superman? well, superman is just average guy in his planet but when he comes to earth he is superman.

 

 Hah! Great analogy.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

--OkeyDokey-- said:
Can I just take this opportunity to say that anyone who refuses to play any game, no matter how good, just because it uses dual analog after having dealt with it for nearly a decade before the Wii remote was invented is a complete moron.

Having said that, IR is clearly superior.

What about people who didn't play FPS on consoles before the Wii?



ah the green light flashing hurts! lol looks good though



Cougarman said:
ah the conduit, the superman of the wii, why superman? well, superman is just average guy in his planet but when he comes to earth he is superman.

the graphics look really good and i like the customizable hud and the controls seem to be great, about the AI, i think they are playing in easy as famousringo said.

 So you"re saying every FPS would be better on wii?



Switch Friend Code - 3664 - 9964 - 9777

Smash Ultimate Alias - Happy Lion

Mains: Donkey Kong, King K. Rool, Diddy Kong