Jo21 said:
in japan sales aren't stellar and pretty much all 360 jrpg have sold way less in america and even less in europe than in japan (except lost odyssey).
and my point was to say UE 3 run best on PC running best on PC doesn't mean it was going to get there first even so it a delayed version of a multiplatform title.
and white knight chronicles have outsold all 360 jrpg in japan in 2 weeks, and have a chance of outselling lost odyssey worldwide (not likely unless hyped or advertise though).
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What, no. Sure 360 jrpgs don't sell much in japan, the install base is really bad. But outside Japan, they've done good. LO is almost at 900k, BD is at 600k, TLR will get past 500k and will probably settle at 600k. Remember historically few jrpgs have done that much better unless belonging to one of the big four franchises (FF, DQ, KH, Pokemon). Pretty much every 360 jrpg has sold more outside Japan with the single exception of Vesperia - and Vesperia has yet to be released in Europe. But that's the whole point of it, SE had a bunch of HD titles in the pipeline and had to switch platform given how poorly the ps3 was and is performing. Sure it can nab 150k sales more off Japan, but the 360 has 10M more units out there than the ps3 outside Japan and that's where they make the money.
You ignore the realities of the marketplace and the development process Jo, the SaGa team is a small team. First they get out the easiest and most profitable SKU (360), then the easiest port available (PC) and finally they get to mess with the headaches of the ps3 version (which takes a long time and if they had waited for it it would have delayed the game). The SaGa team ain't no Rockstar, they can't have parallel development teams - they have to prioritize with revenue in mind.
Of course this is all moot - once they clear the HD projects already in the oven, they'll focus on the Wii.