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Forums - Gaming - Theory: Wii is keeping shovelware and niche companies afloat.

Not really. They'll always have a platform to go on like PC to make money. And handhelds still their best option.

Wii is just helping them make a lot more money than usual because it sells virtually anything. PS2 did similar things but PS2 had so many more games coming out than Wii did in its short time so they had more competition. Thus it hurt a few of them while Wii hasn't had that issue YET.

If Wii had gone the way of PS360 they would have simply stuck PC, handhelds, and PS2. It's just Wii is giving them larger sales than they would have ever imagined. I'd say some of their games even selling 100k is more than they could have ever hoped for.



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yeah unfortunately. If people stopped buying there shovelware games the shitty companies would go out of business and leaving more business for the good companies.



Onyxmeth said:
disolitude said:
There is even some shovelware on xbox 360. They just don't sell as well as the Wii ones.

Crash Time
that Alaska game
Secret Service
History Channel: Battle for the Pacific

I've said this before and I'll say it again. There should be quality standards set by the console makers that do not allow games with massive glitches to go to the market. I'm not talking about boring games, or poorly made ideas. I mean large frame rate drops, massive pop-in, largely subpar graphical efforts(outside of compilations of course) and game breaking bugs all rolled up into something picked up for $500,000 that used to be a C- school project from some kid in game design college.

 

 

In theory that sounds good but it would impose 3 problems.  One, variety would significantly go down which would actually hurt mainstream sales.  Second, a system flooded with nothing but quality is actually not good.  Part of the reason some of those higher quality games will sell is because they can market them as quality.  Without the lower side, then you expand the quality within that.  Meaning your average games now will become your bad games.  That just doesn't work well in marketing.  Finally, the system would work corruptly.  Companies and devs using it as a way to knock off competition by delaying there games to find a possible glitch or what not.  Just wouldn't work.

Every industry needs the good and the bad.  By doing that it has a line of separation between quality and of course in variety.  You need the great games like Zelda and MGS just like you need the bad games like Ninja Bread Man. 

If you want to solve the problem of games being released as a hoax, though, because they don't work, just educate the buyers.  Problem is with the buyers not the devs.



disolitude said:
I disagree. They are like a plauge. They will always be around. Nintendo is giving thema a major platform to work on this gen. Otherwise they'd be on the PC.

PS2 was full of shovelware btw.

 

The Wii has more shovelware than PS2, and the PS2 had far more highly rated games.



Zucas said:
Onyxmeth said:
disolitude said:
There is even some shovelware on xbox 360. They just don't sell as well as the Wii ones.

Crash Time
that Alaska game
Secret Service
History Channel: Battle for the Pacific

I've said this before and I'll say it again. There should be quality standards set by the console makers that do not allow games with massive glitches to go to the market. I'm not talking about boring games, or poorly made ideas. I mean large frame rate drops, massive pop-in, largely subpar graphical efforts(outside of compilations of course) and game breaking bugs all rolled up into something picked up for $500,000 that used to be a C- school project from some kid in game design college.

 

 

In theory that sounds good but it would impose 3 problems.  One, variety would significantly go down which would actually hurt mainstream sales.  Second, a system flooded with nothing but quality is actually not good.  Part of the reason some of those higher quality games will sell is because they can market them as quality.  Without the lower side, then you expand the quality within that.  Meaning your average games now will become your bad games.  That just doesn't work well in marketing.  Finally, the system would work corruptly.  Companies and devs using it as a way to knock off competition by delaying there games to find a possible glitch or what not.  Just wouldn't work.

Every industry needs the good and the bad.  By doing that it has a line of separation between quality and of course in variety.  You need the great games like Zelda and MGS just like you need the bad games like Ninja Bread Man. 

If you want to solve the problem of games being released as a hoax, though, because they don't work, just educate the buyers.  Problem is with the buyers not the devs.

I'm not talking about a system filled with quality. I mean Nintendo implementing their Seal of Approval testing division from the NES era, and making sure games work. They can set a number of minimum standards that must be abided by or the game gets rejected and must be re-submitted when it is fixed. There are reports that some shovelware games break mid-game. There are reports that some of these games' save features are broken. Some of them slow to a 10 FPS crawl. I'm not talking about shit games that just suck to play. I mean setting standards so customers don't feel like they were given a half-finished product. Shovelware has it's place in the market, as long as it functions.

This goes for Sony and Microsoft too of course, but the problem stems mostly from successful platforms, and those belong to Nintendo.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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How about Ubisoft?

1. Crap games + Assassin's Creed + Prince of Persia, etc.....
2. ????????????
3. Profit!



Same Exact Games - looking the exact same would be coming out on PS3 or Xbox - They're working on the Wii now cause it's the "popular" system.

Otherwise, they'd be making the same games on the same budgets - just cause the 360 and PS3 are HD, doesn't mean they are "crap-proof" and games can't be made "on the cheap" for em. If you think Sony or Microsoft are "blocking" bad games from being released on their systems with rigid quality control, you're WAYYYY off. Makers of "shovelware" just aren't that interested in making games on those systems.



Theory? Its a fact. One platform or other must house these titles, makes sense to make them for the market leader, was the same last gen.



PS2 has more shovelware then the Wii, Wii has only been out for barely 3 years while PS2 has been out for way more which will produce way more shovelware.

I don't think the console companies should do anything to stop shovelware, if customers buy it then that is just business, the customers should complain more. If these shovelware companies are still around then people must buy their games and like them. I know it is hard for people who visit forums like this to believe people will like Cooking Mama or Carnival Games but people do.



Endz said:
PS2 has more shovelware then the Wii, Wii has only been out for barely 3 years while PS2 has been out for way more which will produce way more shovelware.

I don't think the console companies should do anything to stop shovelware, if customers buy it then that is just business, the customers should complain more. If these shovelware companies are still around then people must buy their games and like them. I know it is hard for people who visit forums like this to believe people will like Cooking Mama or Carnival Games but people do.

If you think Cooking Mama and Carnival Games are shovelware, then you must not know what we're all talking about here.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.