thekitchensink said: I believe The Conduit is going to have one. |
God, I hope not.
I'm with the no leveling crowd. I don't think leveling systems have any place in competitive multiplayer games, unless everybody starts at level 1 at the beginning of the match, like in Warcraft 3/DotA.
The experienced player already has a host of advantages over a new player. They know the strengths and weaknesses of weapons, their reflexes are more trained, they know the choke points and ambush spots, they know the location of supplies. With all of these inherent advantages stacking in favour of the veteran, there's no reason to add in more gameplay mechanics to stack things even more heavily against the new player.
A better idea is a class system or some other kind of character customization which doesn't give extra rewards to those who have more play time. This is one of the reasons I haven't picked up World at War.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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