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Forums - Nintendo - Nintendo wants to patent anti-bad-player idea!!!

And as any true Zelda fan we will not use the hint system



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

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Optional or not i just don't like the idea. If I have to work hard to complete a game, I don't like the idea of having someone else just watch me or some other player to get through it, or even unlocking the whole game from the get go.



CURRENTLY PLAYING:  Warframe, Witcher 2

I just think that this will help open up the industry a little bit and introduce more gamers to the video game world just like wii did.



not a fan but a gamer

For any 80's kids when we got the new call in hotline the most called in game was zelda.

Then we got Nintendo power.

I see this no different than strat guide in a new form and everyone uses one for some game at some point..wether it be online or in a guide itself..it you say you never got stuck and used one at least once,then you lie.
This is no big deal.



This is as bad as those "get out of the room" flash games if you were to cheat by pressing the TAB key so it shows you what you can click on or pick up (ie the key to the door) Games have been getting woefully easy. devs seem to want to make beating a game on it's hardest difficulty accesable to everybody. Prince of Persia is a gross example of how easy gaming has gotten today.



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soulsamurai said:
Optional or not i just don't like the idea. If I have to work hard to complete a game, I don't like the idea of having someone else just watch me or some other player to get through it, or even unlocking the whole game from the get go.

Then go bomb GameFAQs headquarters.

 

By walking the noobs through the hardest puzzles of the game, that means they can make some of the puzzles 500% harder for the rest of us.

 



The Ghost of RubangB said:
soulsamurai said:
Optional or not i just don't like the idea. If I have to work hard to complete a game, I don't like the idea of having someone else just watch me or some other player to get through it, or even unlocking the whole game from the get go.

Then go bomb GameFAQs headquarters.

 

By walking the noobs through the hardest puzzles of the game, that means they can make some of the puzzles 500% harder for the rest of us.

 

That would be good. :)



not a fan but a gamer

The Ghost of RubangB said:
soulsamurai said:
Optional or not i just don't like the idea. If I have to work hard to complete a game, I don't like the idea of having someone else just watch me or some other player to get through it, or even unlocking the whole game from the get go.

Then go bomb GameFAQs headquarters.

 

By walking the noobs through the hardest puzzles of the game, that means they can make some of the puzzles 500% harder for the rest of us.

 

 

I agree. By making a system inside a game which teaches how to beat certain moments in the game, it's only reasonable that the game has to be really hard to have such a powerful tool.....

But I'll keep my expectation low, because I don't want to get another disappointment. (Ex: Twilight Princess, although, I still enjoy the game, though)



Is it so bad that now everyone can beat the games and learn the whole story. Or is that what makes you happy in life by knowing zelda's full story and others not able to beat it so you make fun of them.




This is the 3rd time this has been posted nice to see your excited and all but yea its OLD news.....