Do want.
"Spent four nights getting this to work, and it’s worth it. Even added shake controls (shake wiimote to reload, nunchuk to spin 180)."
They have instructions on how to do it yourself, through the link.

Do want.
"Spent four nights getting this to work, and it’s worth it. Even added shake controls (shake wiimote to reload, nunchuk to spin 180)."
They have instructions on how to do it yourself, through the link.

lol nothing looks even remotely like their motions are matching up with the onscreen action, sorry.
| thekitchensink said: lol nothing looks even remotely like their motions are matching up with the onscreen action, sorry. |
Yea, I suppose they wrote those many lines of code through the link for shits and giggles 

That looks like a crap way to play! where is the Wii Gun thing? isn't that used for the FPS games on Wii???!!!
| thekitchensink said: lol nothing looks even remotely like their motions are matching up with the onscreen action, sorry. |
Well if the pointer stuff was written by themselves than it is most likely using the full screen to define movement. Therefore the center of control would be the middle of the screen and not the split screen. It would make it control off center but could be adjustable.
Like if the screen was split into quarters. The part of the screen which represents your character would only be for upper lef, upper right or lower left lower right.
Aiming would not be at the characters but instead the whole screen in relation to your screen segment. However coded properly it should be possible to segment teh screen and controls within scale.
Ok, so that may explain the IR, but a ton of the movement with the Nunchuk was terrible. This isnt remotely true, just another bunch of idiots with too much time.
Sorry, didn't have time to read the link, so I just watched the first few minutes of the vid. The split-screen idea sounds feasible, though.
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