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thekitchensink said:
lol nothing looks even remotely like their motions are matching up with the onscreen action, sorry.

 

 Well if the pointer stuff was written by themselves than it is most likely using the full screen to define movement. Therefore the center of control would be the middle of the screen and not the split screen. It would make it control off center but could be adjustable.

Like if the screen was split into quarters. The part of the screen which represents your character would only be for upper lef, upper right or lower left lower right.

Aiming would not be at the characters but instead the whole screen in relation to your screen segment. However coded properly it should be possible to segment teh screen and controls within scale.