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Forums - Gaming - Nintendo patents game playing themselves hint system

I think a game that plays itself out... it's called motion picture.

but heck, it will sell on Wii anyway.

 

think about it, a RPG game that levels up players by itself?



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Jumping to conclusions is fun.

Here is the patent description, for those that are interested.



Rhonin the wizard said:

Jumping to conclusions is fun.

Here is the patent description, for those that are interested.

 

I tried to read it to see how they would implement it but I stopped after this:

4. The present invention relates to a computer-readable storage medium having a game program stored therein and a game apparatus, and more particularly to a computer-readable storage medium having stored therein a game program executed by a computer of a game apparatus which performs a game process in accordance with an operation input from a user so as to allow a game play, and a game apparatus.

Yeah, I understand what it mean but for christ shake, way to be long-winded.

 

 



Persons without argument hide behind their opinion

"Kind Code" is a good idea. Leave it to Shiggy to dream it up.

It seems to me that everybody that is bashing this is 'teh hardcore' and considers themselves too smart to need help with their games. Problem is, not everybody is you, and games are played by people of all ages, including even *gasp* children.

My 8 year old son loves games, problem is he rarely gets too far into them. Usually, I wind up having to take the controller from him to help him past a tricky part. That might last a couple of days, if that, because most of the games he wants to play are boring as hell to me, so because of this, we wind up with a library of games we've never seen more than two levels out of. Tony Hawk games come to mind, as do the ATV series racers. My son is an extreme sports junkie, but a lot of these games, especially the sandbox/story driven games like Tony Hawk, are too difficult for him to get through more than two levels. He just wants to play, and play with all the content.

Kind code allows that. By offering access into various points of the game (stages, levels) in a non-save, digest format, it gives children the chance to at least play with other elements of the game that may be too challenging for them to unlock through the course of normal play. Who knows, maybe my son would be able to unlock some of them naturally with built-in hints and tutorials.

Stop hating, and stop being so myopic. Built in hints, tutorials, and digest-styled access is A GOOD THING. If you don't like it, then don't use it.



Perhaps that's becouse those games aren't aimed at 8 year old ?

I know I couldn't get more than few missions in syndicate when i was 10-11 but greatly enjoyed this game few years later same with Theme Park, Railroad Tycoon or many else on Amiga.



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This is a genious idea for:

1. The "hardcore" will love it for getting an easier way to watch the videos in the game, instead of trying to beat the game and end up watching the ending from youtube.

2. It's a great way to upstream the blue ocean audience into core games. They don't give up when they hit the wall and can't find a way to advance.

3. This is the next level from cheat codes, playthrough videos, playthrough guides, etc.



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Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Wow, I just love the way nintendo is going. Dumb everything as down as humanly possible and you have a hit!



Zlejedi said:

 

Looks like Nintendo is doing another great thing for hardcore audience Then again it's good they patented it becouse now other companies won't be able to use it.

yea, now all the people on THIS site who never beat The Legend of Zelda: Ocarina of Time because of the water temple will be able to go back and finish it....




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