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Megaman 9 was criticised for being too hard. These guys need to man up



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"Fan boys are too love struck to admit it, but Nintendo tricks us into playing the same exact video games every year."

I hate to say it but i think this is way to honest, not that i don't think this is actually the case sometimes.

Thank god SMG changed my mind about derivitive Nintendo platformers. TP did not, it was too samey.

 

But as Yahtzee said, every game this year was a goddamned sequel, Nintendo is no worse than EA or whoever. They've just been doing it longer is all.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

c0rd said:

MM9?

What the fuck!

This.



Tag - "No trolling on my watch!"

Parasitic said:
SlipperyMooseCakes said:
Does Resistance not have much replay value? The sales haven't been that great and after launch I never heard too much about it. It sold for awhile and that was it.

 

The online replay value is there but, for me, the game just isn't fun. I specfically don't like the feel of the guns and the fact that it takes so many shots just to kill 1 thing, both in single and multiplayer. Killing stuff in R2 just doesn't feel rewarding. In fact, I'd say the game is the complete opposite of KZ2 in a few ways:

1: Recoil - R2 has none of it. It makes the guns feel weak and easy to shoot.

2: Shoot up a guy in KZ2 and watch the amazing animations as you pump him full of bullets. In R2, not only does it take a ridiculous amount of ammo to kill some stuff, but there's absolutely no animations or any signs of damage as you shoot them. It feels so....dull, boring. On a few ocassions, it might make you wonder if you're even harming it. This was what completely killed the game for me. They should've added a little something just to make the deaths look a little more interesting and spectacular.....at least make those pack things on their backs explode....er somethin, anything!

3: Lasers - Everyone and their dog shoots lasers in R2. Most of the laser animations are pretty weak....especially that really fat white stream that comes out of the "Hellfire turrets". The KZ2 devs specifically didn't wany any form of laser guns in the game. It's all bullets, so whenever you shoot something there's sure to be sparks, dust, and particles flying all over the place.

Yeah I know it's abit of a rant, but R2 was one exclusives I was really waitin for and ended up completely dissapointed. I should've learned my lesson after playing the R1 demo. I normally never sell my games but definitely gonna find a way to get rid of this one for a decent price (sorry Gamestop, $22 won't do).

lol at your secound point.. my brother is playing resistance 2 right now and i just watched him shooting some hybrids and when he shot one, it stumbled, fell over, then got back up and he shot it again and it reacted to the bullets and it died... what is ur problem?

also, why compaire it to killzone 2 for anyways? way too knock a good game

 



Respect for compans: SONY > NINTENDO >>>>>>>>>> MICROSOFT

 

So basically, this list is just trying to be as snarky as possible to some really exceptional development teams. Actually, I agree with them about most of the games there (I've played everything but Sonic on the list) but there are a few I think are kind of shameful.

Megaman 9 -- it's not exactly picking on the little guy, but COME ON. This game does what it should have done. End of story. Great game -- if you got bored, maybe it's because you're not into really challenging old-school platformers after all?

Mirror's Edge -- I agree that it's not a perfect game, but for a first try on a genre I thought would be impossible to pull off for anyone, I think they did a pretty great job. This game looks AMAZING on a 50 inch or larger HD TV, where the jumps and climbing become much more visceral and the heights feel a lot more dizzying. Also, they knock it for one of the things it should be commended for. "The main character isn't pretty enough." Chances are, as a bunch of aspiring writers who play games and philosophize about them all day, you're probably not much to look at yourselves, you warthog-faced buffoons! The point is, when games have female main characters the main criteria shouldn't be hotness. It should be how interesting they are, how much they draw people into the game, and how memorable they are. You can be interesting without reaching for the super-attractive mould every time you think up a female character. It worked in fable 2, which my girlfriend is still playing as we speak (and in many other games as well). Yes, attractiveness can make someone more interesting and engaging, particularly to the when-am-I-going-to-get-laid demographic, but don't betray your belief that that's the most important aspect of any female character. You're writers, aren’t you? Or at least critics? You're supposed to see more in life and storytelling than that.

I have to confess that I also never finished playing Mirror's Edge, but I still feel like it was a pretty remarkable game.



Little Big Planet --

It seems to be in vogue right now to call Little Big Planet a failure in lots of creative ways, which is no doubt partially a side-effect of the incredibly stupid console-wars, and the expectation prior to its release that Little Big Planet would somehow deal a horrible blow to Microsoft. As soon as game journalists can get around that all-pwning experience they were expecting to get from the game, maybe they can see that Little Big Planet is simply one of the most fun, stylish, gameplay-centered, and creative games ever made. You can play four player couch co-op on any level in the game. Or you can play four player online on any level. Or 2 on the couch and two friends online. How many games even allow that? You can be playing a level with a friend on the internet, and when your girlfriend gets home she can turn on another controller and immediately join in mid-level with her own character, with all of the costumes she's designed in her profile. Fable II could have learned a lot from this. Pretty much everyone could learn a lot from this game, and that's just talking about the multiplayer experience.


Let's see.... did they mention why it failed to keep their attention? "Although the concept of user created levels intrigues us, most of them suck and Sony has a nasty habit of deleting people's creations. Sorry, but we have better things to do than collect stickers."

First of all, levels getting deleted is a total fabrication as far as I know, something that was posted a while ago to blogs all over the internet because it had a whiff of controversy and console war drama to it, and is now repeated constantly by people who don't play the game. In many cases, it’s repeated by people who have never played the game, and their main reason for not trying it is the horrible disappearing level epidemic they heard about on Kotaku. I didn't get the game until early December so I probably missed a lot of the stability and moderation issues, but I have to say, as someone who has probably played 90% of the highly rated levels in the game, that I've never seen or heard of someone's level being deleted. There are Mirrors edge levels, Silent hill levels, Star Wars levels, Dead Space levels, Smash Bros Levels, Mario levels, Zelda levels -- and they're all still there. The same ones I played over a month ago. The moderation problems are a myth.

As for the user created levels not being good, I would say over half of the most hearted and highest rated levels (the two ways the game tracks how good a level is) are better than the levels that came with the game, and the game's original levels are definitely worth buying the game for, particularly if you want a really solid local multiplayer game.

"We have better things to do than collect stickers." I would just say, that if you can't enjoy a platform game with realistic physics and lots of mechanical puzzles thrown in, you probably aren't the most versatile of gamers. Another thing that might sustain one's interest is actually playing around with the level editor. It really doesn't take that much time to make a fun level. At least watch the tutorials, okay?

Speaking of gameplay, the developer of the game recently released some downloadable content based on Metal Gear that contains a paintball gun which can be fired off in game with the right shoulder button and aimed with the right analog stick. What's remarkable about it is that it's just about doubled the number of different genres you can make little big planet into. You can make a Contra level with four-player co-op, or an arena level where the players try the shoot and kill each other. There are some incredible boss battles in the user-content right now. Look up the level re-color, to anyone who has the game. Even if you don’t want to spend six bucks on the paint gun you can still use it on other people’s levels.
The fact that they can add so much to the game with such a small addition says a lot about how brilliantly designed and full of old-school fun the game is. I can't wait until the Final Fantasy VII content pack comes out. Hopefully they add some big swords.




 

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Gears 2 has a jock strap?



He didn't say MGS4.

Some Sony hater he is...



(Former) Lead Moderator and (Eternal) VGC Detective

Shucks, and here I thought I would find a list of 2008 games. ;_;



Kantor said:
He didn't say MGS4.

Some Sony hater he is...

They almost put in Killzone 2 after looking into the future and reviewing it, but decided to keep it for 2009's list.

 



Sure LBP and MM9 don't belong on this list, and at least Mirror's Edge was original.

But the worst part of this is what they wrote for GTA4: "we were left with the same old "assassinate this dude/steal this car" missions we'd completed hundreds of times before. Bring on The Lost and the Damned."

So everyone fell for the GTA4 hype, but it turned out the game was full of boring and repetitive missions, so... bring on The Lost and the Damned?
Now they're hyping the DLC, how do they know it doesn't suffer from the exact same problems as the main game?



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick