| haxxiy said: The SPEs can do double precision floating point operations, the PPE can not. That includes the X360's CPU. This actually happens because the PPEs in both consoles use the AltiVec floating point/ SIMD instruction set which is locked on 128-bit single precision operations. |
I wonder why you are telling this for us. They sure can do doubles, but its no use to use them because they are much slower than floats. Most of games(or all?) use only 'regular' floats to make 3D worlds. Same goes with physics & other stuff just because its much faster to use floats than doubles and because theres just about nothing you would gain by using doubles.














