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Million said:
Khuutra said:
Gameplay's one thing, and I think a video posted earlier with Crysis running in "holy shit" mode proves the point handily that Killzone's style is creating the illusion that it even looks in the same neighborhood as Crysis, but:



All other things being equal, scalable technology is what is always going to make me sit back and say "wow".

Q: Is this realtime?
A: No, it was rendered frame by frame slowly using this method:
http://forums.facepunchstudios.com/sh...

 

I am fully aware. That's why I made the comment about scalable technology - a computer that could run this in real time doesn't exist yet, but in theory one could do that in real time at some point.