Deneidez said:
I wonder why you are telling this for us. They sure can do doubles, but its no use to use them because they are much slower than floats. Most of games(or all?) use only 'regular' floats to make 3D worlds. Same goes with physics & other stuff just because its much faster to use floats than doubles and because theres just about nothing you would gain by using doubles. |
Even worse, the current SPEs suck at double precision, actually IBM leak some info about an enchanced version of the Cell with better support of doble precision ops in the SPEs...








