The Lurker said:
richardhutnik said:
I thought it was a single book vs a single game. I can say, YES a single game can provide greater replay value than a single book. Consider a GAME like chess. People play this for years, and keep returning to the same game. Again, I am talking GAME here, not interactive fiction that often gets labelled "games". GTA4 single player is interactive fiction. GTA4 multiplayer is a game. On this, I am not about to go on this crusade of trying to correct people regarding the proper usage of terms, and get people to start saying "interactive fiction" instead of games.
Ok, want to know bang for the buck value, and longevity, it would be this:
1. Real game.
2. Book.
3. Interactive fiction.
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Please don't distastefully label GTA4 as interactive fiction. Go check out http://ifarchive.org/ or Baf's Guide and tell me whether you think GTA4 belongs.
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Interactive Fiction, as I was using it, describes the use of a interaction on the part of players, to tell a story. GTA4 does this more so than even the past, which is why it got complaints. In the traditional sense:
http://en.wikipedia.org/wiki/Interactive_fiction
It is used to describe what are known as "text adventures". If someone wants to come up with a better name for the use of interaction, in what gets labelled as a "game", to replace "interactive fiction" as I use it, then feel free to do this. Single player GTA4 is story-driven, which makes it different than what had been traditionally called "games".