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A good explanation as to why they are is mediocre because many of the ace developers are working on consoles now...



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Squilliam said:
A good explanation as to why they are is mediocre because many of the ace developers are working on consoles now...

 

I was including console games in the statement of medicority. As I said, before World of Goo it was Portal and BioShock and before that Civ IV in '05. That's about it as far as great games that I can think of in the past 3 years. And I don't mean just great, I mean actually great. Then we hit '04 and then we start seeing some better games. Basically before the 360's launch....



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Squilliam said:
shio said:
Squilliam said:
vlad321 said:
Moral: consoles are ruining the quality of overall games in some of the deepest rooted genres. I blame the fact so few of them have backwards compatibility.

Wow, that argument is like so old. So yeah you forget about sales numbers and everything else and resort to mud slinging...

 

Aren't you the one resorting to mud slinging? You should already know how pointless the retail market is becoming for PC. PC is in a transitional phase, from physical to digital, and in 2007 only 30% of PC Gaming's revenue was from retail. Now roll up 1 year later, imagine that digital distribution alone has surpassed retail in revenue, and let's not even bother thinking about subscriptions, microtransactions and advertisement revenue.

This is all circa 2008 again - I remember when people started screaming "bloody murder" when PC only had made $910 millions in 2007 on retail (US). Some people kept saying "PC gaming is dieing" and etc... then a few months later NPD makes a press release telling that games subscriptions were $1 billion in 2007 (US), more than PC's retail, and that's not even including revenue from digital distribution, microtransactions and advertising. What a great way it was to shut up some ignorants.

Then came the Horizon Report from PCGA and DFC Intelligence, and shut some more people up. Truth is online revenue should be increasing far, far more than what retail is losing.

mrstickball said:
vlad - What's ignorant about your statement is you boast that old PC games are selling so well - but totally ignore the fact that new games are tanking, or underperforming against ancient titles.

The biggest PC game this year, Spore, has sold far less than any one of the big console titles for any of the 3 major systems.

Oh hey! Guess what? Old console games sell well too - did you ever notice that Super Mario Bros. on Virtual Console sells thousands of copies a week? How about the 50th remake of Street Fighter 2?

The issue is that we don't have all the PC data available, because it's so fragmented, thus makes an impossible argument. PC owners argue 'oh, game X and Y are still selling years after their debut!' but offer virtually no tangible evidence other than sales rankings at Steam or Gamersgate. Such arguments are about as useless and stupid as VGC-ers posting Amazon data as 'proof' a niche game is doing well since we only have rankings, and not hard-copied sales numbers.

Tell me, what PC games tanked recently? Spore definitely didn't because it sold 2 millions in just 3 weeks, a strong 'The Sims' performance (in comparison The Sims 2 reached 1 million in 10 days, and now look where it is) and that's not even taking into consideration it's digital sales.

Expecting a PC game to outsell a console game with the same expectations in just a few months is, pardon my french, ignorance. PC games are not front loaded and never have been. PC games keep selling for ages, and with digital distribution this trend will be even more present because the games will have a permanent shelf space.

If PC was really dieing, then why is that all the third-party big publishers are more and more betting on PC than ever. Hell, EA and Blizzard Activision now are making PC their main focus, ignoring the consoles at a degree.

3. Its the overall market not the one game I found as an example which is important. Rough estimates for market share @ retail in the U.K.:

Wii: 24,636,596 (42%)

Xbox 360: 15,468,907 (27%)

PS3: 8,932,496 (16%)

PC: 8,500,000 (15%)

 

No need for rough numbers, here's the actual numbers:


Wii X360 PS3 NDS PSP PS2 Total PC Total
2007 SW Units (M) 7.9 9.8 4.2 14.9 5.6
58.2 12.2
2008 SW Units (M) 20.1 14.9 10.4 19.1 4.1
74.3 8.5 82.8
YoY % 153% 51% 145% 28% (27%)
28% (31%)

 



vlad321 said:
Squilliam said:
A good explanation as to why they are is mediocre because many of the ace developers are working on consoles now...

 

I was including console games in the statement of medicority. As I said, before World of Goo it was Portal and BioShock and before that Civ IV in '05. That's about it as far as great games that I can think of in the past 3 years. And I don't mean just great, I mean actually great. Then we hit '04 and then we start seeing some better games. Basically before the 360's launch....

Huh? You seem to have a problem then... I can't believe you're tempting me to post Malstrom on your a$$.

Take a happy pill please...

 

 

 



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@BKK2 where did you get those numbers from?



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Very interesting, as a matter a fact i wouldn't doubt this, it seems spot on in various points, nice read Squl.



Squilliam said:
@BKK2 where did you get those numbers from?

All sources are in this thread:

http://www.vgchartz.com/forum/thread.php?id=55893&page=1

 



Hmm let's see:
WoW has 11.5 milions of active players, WAR has around 0.7-0.8 , Age of Connan something like 0.3 + god only knows how many people in Lineage, Eve and hundreds of smaller profile MMO subscribtion based games.

Compared to 17 milions of Xbox live users (and not all of them are paying users).


But if you want to use only retail data from most console oriented market in europe feel free as paper has a lot of patience.



PROUD MEMBER OF THE PSP RPG FAN CLUB

I think it's hard to argue that console gamming hasn't at least somewhat negatively affected the quality of PC games this generation. How many PC games have you played in the last 3-4 years that have had an interface obviously tailored to console gammers? You never used to see this.

Certainly the maturity level of games has degraded precipitously, and console gamming is not exactly helping there. I can't think of a single console game this generation that has a premise I'm not embarrassed by. The alpha centauri used to have quotes from classics, the new civ has everyone talking in some obscure dialect of retard Esperanto.

However, all of these changes are more likely attributed to demographic shifts. Up until the late 90s a significant number of PC gammers were made up of older hobbyists. The decline of Computer Gaming World, and the rise of the FPS probably correlate with their decline fairly accurately.

When the FPS's started to dominate PC gaming it was all over. Games like rules of engagement, carriers at war, or SU-27 flanker would likely lose allot in a console port. FPS's tend to be pretty simple games at heart, and stand to lose very little in a port. And if that's all anyone plays what's the downside to moving to consoles?



alephnull said:
I think it's hard to argue that console gamming hasn't at least somewhat negatively affected the quality of PC games this generation. How many PC games have you played in the last 3-4 years that have had an interface obviously tailored to console gammers? You never used to see this.

Certainly the maturity level of games has degraded precipitously, and console gamming is not exactly helping there. I can't think of a single console game this generation that has a premise I'm not embarrassed by. The alpha centauri used to have quotes from classics, the new civ has everyone talking in some obscure dialect of retard Esperanto.

However, all of these changes are more likely attributed to demographic shifts. Up until the late 90s a significant number of PC gammers were made up of older hobbyists. The decline of Computer Gaming World, and the rise of the FPS probably correlate with their decline fairly accurately.

When the FPS's started to dominate PC gaming it was all over. Games like rules of engagement, carriers at war, or SU-27 flanker would likely lose allot in a console port. FPS's tend to be pretty simple games at heart, and stand to lose very little in a port. And if that's all anyone plays what's the downside to moving to consoles?

 

Because PC does shooters far far better, without any limitations due to hardware. However you do bring up a a very good point, it's not just UIs that are affected, there have been changes to the overall contet and mechanics to shoehorn the games on the conosoles' demographic and the console's hardware. You'll keep hearing me say this, but UT3 was my eye opener of just how bad the consoles' infuence can be even, even if it is subtle. Because they ported the game over to the PS3, they completely ruined the UIs from the UnrealWindowsUI (which is the best menu ever created) and you had to actually go into your .ini files to configure settings. Yes... you had to go to your .ini files just because they weren't even displayed.... And then the gameplay, on the whole it seems very very similar and almost the same as UT99, however they've added a bunch of changes to a few mechanics here and there to make it more suitable for a console and the game has been reduced to utter crap because of them. The actual changes are VERY miniscule, and yet they have such huge.

Basically, if Microsoft and Sony stated that they are discontinuing their consoles tomorrow, I'd be leaping with joy. Nintendo has always aimed at the genres for which consoles are strong for, and not the PC-centric genres, so I'm actually quite happy they are around. They offer me something my PC hasn't been known to have the best games in.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835