With over 14 million Wii Fits sold, it's obvious the Fitness Market is ready to thrive on gaming consoles. Currently for the Wii 3 alternatives are already out (if you don't include DDR games which are great for cardio). The EA entry into the Fitness Market is coming in a few months. But will they sell? And will they work? This is meant to be not only a conversation on sales, but of third parties strategies with quality and marketing. Or I should say NON strategy. This is huge market, look out how many people buy a Wii for (or immediately purchase) Wii Fit. And third parties are just passing on the opportunity to make a boatload of cash.
I think the title not yet released, EA's Sports Active (coming in May 2009), will be the most successful fitness game (excluding Wii Fit) to enter the market this year. It may or may not be the best fitness product, but clearly EA understands one thing..... who they are marketing to and how. The ultimate test will be if they understand WHERE to advertise, and I hope they "get it". The trailer shows very little of the "game"/fitness program. It really doesn't need to as they have taken a smarter approach for early marketing. What the trailer does show is Oprah's fitness guru, Bob Greene talking about it in an infomercial style trailer.
http://www.youtube.com/watch?v=76dadfKRpbs
If EA is smart, Bob will spokesperson this product upon release as well. He could showcase this on Oprah, and her other shows, Rachel Ray, etc. Oprah can give the entire audience a copy, and multi million sales will follow. Or EA could advertise it during The Biggest Loser (more on this show and missed opportunities later), Oprah, the View, Ellen, Soap Operas, etc. Now if EA does this, and exactly where EA places these and future ads will ultimately determine how well this Wii-Fit alternative does at the cash register. The 3 competing "games" are already available and are barely marketing and all are selling well. It amazes me how much the 3rd parties don't "get" that the expanded market gamer needs to be reached, and not via banner ads on game sites, and with trailers on GT.
Out now:
My Fitness Coach (Ubisoft). Came out early December 2008. Where do I even start? First, this is a fantastic fitness product. This could sell millions. It's bargain priced ($29.99 list, on sale currently through Jan 10th at Best Buy for $19.99). It is effective, and gives a much better workout than Wii Fit. It's western based, and has between 450 to 500 exercises included. It uses a virtual trainer, Maya, and is a non stop (the biggest Wii Fit problem) custom workout program. You can use any equipment you own (Swiss Ball, Hand Weights, Heart monitor, aerobic step), and Maya will incorporate those into your routine. EXCEPT, the balance board. What? Well, MFC is a cheap and dirty port. It was released in 2005 on PC (still available from Respondesign at www.getmaya.com) and on the original Xbox (Cokem International) and PS2 (Respondesign). Ubisoft signed a deal to put out Yourself Fitness 2 for Wii a while back, and a lot of legal issues ensued. Ubi tried to kill the deal, and develop their own fitness program (God help us, probably Fitnezz Coach), and Respndesign sued them for breech of contract. So Ubi put out the three year old game, and not only did they not do anything new, but TOOK FEATURES AWAY! The original "game" had a meal planner and nutrition tips, MFC does not. YF allowed you to stop any exercise and rotate the view to look it from every angle, Ubi removed this.
Now don't get me wrong, My Fitness Coach is probably the best fitness software on the market, and the workouts blow Wii Fit away, and it's at a great price, it should sell very well, and it deserves to. Respondesign did an amazing job with this software in 2005, and it holds up extremely well today. But Ubi's lack of effort is beyond ridiculous. The Wiimote only guides you through the original menus, and with no balance board integration you have to weigh yourself outside the game. Stupid stupid stupid. And as amazing as this product is, not one ad. WTF? If you want a good workout from your console, this is must own software, but will suffer from no advertising. This could sell millions at $30. Even for a lackluster lazy port. And this port sets a totally new standard for lazy.
Which brings me to another new defining moment for lazy. Jillian Michaels Fitness Ultimatum 2009 (Majesco). Quality, none. Controls, poor. Balance board integration, yes. Shovelware, ooooooh YES. Of the worst kind. NOTHING works. I'm going to just leave it at that except for marketing. They signed up Jillian Michaels, the mean militant trainer from the Biggest Loser to endorse it. And it's selling because of that. Have they advertised it on the Biggest Loser? Um, no. But they paid the trainer to put her picture on the box? Yes. Majesco could do an ad run in one show and sell this piece of trash "game" to millions of unsuspecting viewers and they aren't. Lazy development + lazy marketing = the dumbest 3rd party in this article. As bad as this game is, they are just choosing not to make boatloads of money from no effort. I don't get it, if you are going to rip people off and then not get as much return as you can from it, why the hell are you even trying. Well, the game itself shows you aren't trying. They put much more effort in Cooking Mama and this would have sold much much more (and yes I know Cooking Mama is a successful series). So it's not like they didn't have the money to advertise or put out a better game. Hell they put out Psychnauts. Idiots on every level confirmed.
And finally: Active Life Outdoor Challenge (Namco). I think this is doing well, and they are advertising appropriately on kids channels. Don't know if it's good, but it has a DDR-esque pad and a bunch of kids and family games. It has easily made a profit and most reviews seem to say it is very good for the target audience, and with advertising, the target audience has gotten the message and is buying. Good job Namco for resurrecting a fun throwback to the NES days and making some money from it.
So, overall out of three games out, only one third party "gets it". Namco deserves its sales. Majeco is selling shovelware, but could have sold a lot more be showcasing it on ONE show, the one with the games spokesperson on it. Stupidest thing I've ever seen. Ubisoft, even though they are putting out a lazy port, has the best fitness game on the market (even better than Wii Fit) and isn't investing a cent in what would give them millions in return. January would provide the highest possible sales for these games due to New Years resolutions. All 3 could be million sellers easily. The lack of ads from Ubi & Majesco is beyond unbelievable.
Wii Fit has proven fitness belongs on consoles even more than on DVD's. Konami knew it with DDR years ago. Sony knew it in 2006 with Eyetoy Kinetic & Eyetoy Groove. Yourself Fitness (now My Fitness Coach) put it all together in 2005, and Nintendo brought it to the Blue Ocean in 2008 with Wii Fit. If Ubi & Majesco were smarter, they could have (and still might) sell millions to the new gaming market.
Do you think fitness will move even more towards consoles? I hope EA has made a good program and market it well.
Wii Code 3456 7941 4060 2924







