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Forums - Gaming - A brief inside (and unflattering) look at Sonic Team

With thanks to NeoGAF for first posting the link.

http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/

 

Detective work recovers candid tell-all blog of former Sega employee


Maybe you’ve heard of this story before, and maybe you haven’t: Back in 2006, an anonymous Blogger by the name of “jpeg” appeared, claiming to be somebody within the game industry. He made various posts about both his personal life and his job (like any normal Blogger), though never anything terribly specific. That all changed in early 2007, when he made a post about NiGHTS: Journey of Dreams. He spoke on a great many things; he confided that he did not have much faith in the game, despite what he considered the best efforts of Sonic Team. He knew of the game’s troubled development, which he used as a segway to discuss the internal workings of Sega and how it related to Sonic Team, claiming that he knew Sonic Team, personally, “on a professional level”.

Given the deliberately anonymous nature of his blog, though, not many people knew whether to believe him.

A month after writing his post about NiGHTS: Journey of Dreams, “jpeg” deleted all of his blog posts and bid farewell to his Blogspot users. Thankfully, however, the internet never forgets: after a little bit of figurative legwork from Green Hill Zone forums user FlashTHD, an http://bossrush.blogspot.com/2007/03/nights-2.html">archived version of the original blog post regarding Journey of Dreams has been recovered. By now, you are probably wondering why an unconfirmed blog post from an anonymous person on the vast expanse of the internet is so important. As it turns out, one possible reason all previous posts had been removed from the blog is because “jpeg” left a little hint at the end of the post about NiGHTS:

Sonic Team are a relic from a past age who have overstayed their welcome. For the same marketing reasons that their name was initially kept (and has since backfired) they should be dissolved - it may already be too late for NiGHTS (and I really hope it isn’t and they manage to turn it around, which with Iizuka-san’s passion for the project is a possibility), but for the good of the company’s image; for the future of Sega’s other prestigious IPs and lastly for its iconic mascot it needs to be done… before they release another Sonic game with a transforming Evil ‘Night’ Sonic who looks like a werewolf and can stretch his arms out Dhalsim-style. It will happen, mark my words.

Over a year before anybody had ever spoken the word “Werehog”, this blog user had tipped us off to the existence of Sonic Unleashed. Obviously, this most likely constituted an illegal breach of NDA, resulting in all posts on the blog being removed.

Today, his blogspot account is still active, containing only his “Goodbye” post. The sidebar of his blog now contains a typical “My opinions are my own and do not reflect upon my employer, and I will not discuss my job with you” disclaimer, but most importantly, reveals the blog owner’s true name: Ben Andac. Ben Andac, as it turns out, worked as a “Game Evaluator” and an “Admissions and Recruitment Executive” for both Sega Europe and Sony Computer Entertainment Europe. Ben’s job was most likely to evaluate the quality of products coming out of the publisher and potentially scout for new recruits to develop software. Ben now works for online gaming website Idle Thumbs, writing editorials and reviews.  (TRISTAN EDIT: Since this story has been published, the Blogspot account linked above has been made completely inactive.)

By confirming Ben’s identity as an employee at Sega Europe, re-reading the March 2007 blog regarding the development of NiGHTS: Journey of Dreams shines a spotlight directly on a side of Sega rarely seen by the public. In particular, it reveals an internal strife between Sonic Team and Sega of Japan, highlighted by the fact that NiGHTS: Journey of Dreams was originally developed as an Xbox 360 and Playstation 3 title - going so far as to say he (Ben Andac) played an Xbox 360 build of NiGHTS at one point. Upon witnessing the overnight success of the Wii, Sega of Japan apparently forced Sonic Team to retool the game for Nintendo’s lower-spec platform, something its producer (Takashi Iizuka) was not happy about. Despite the shift in platform, the game’s fast-approaching release date and limited development budget remained firmly unchanged, giving Sonic Team roughly one year to rebuild NiGHTS exclusively for the Wii (when most games typically take two years or more to develop).

As it turned out, according to Mr. Andac, after Sega had restructured itself to re-integrate external development houses like Smilebit and AM2 back in to the main Sega offices, Sonic Team was kept external strictly as a sweatshop to milk the Sonic cashcow, assembly-line style. Sega of Japan had intended NiGHTS: Journey of Dreams as a brief rest from the never-ending onslaught of Sonic game after Sonic game. In Ben’s own words: “There’s no doubt that Sonic Team have lost their quality touch. They are worse than talentless: they are without passion. Bored, weary, closed-minded and out of touch with any sense of what makes games good anymore.” Quite simply put, after making so many of them, Sonic Team is tired of Sonic games - something Ben cites as a reason for Yuji Naka’s resignation in 2006.

In the end, what this blog really represents is that, even within their own ranks, members of Sega’s staff are unhappy with the direction Sonic Team as a development studio has headed. While it was easy to assume such, we now have confirmation of internal strife between Sonic Team and their parent subsidary, Sega of Japan. In relation, this goes a long way to explain the shortcomings of games produced by Sonic Team: They are forced to work on a franchise they no longer care about, and when they do get a chance to stretch their legs, it is under tight restrictions.

Stay tuned to TSSZ as we cover all aspects of Sonic the Hedgehog and his related franchises.

_______________________________________________________________________________________________

This might explain why Nights felt so incredibly rushed: it would definitely explain why Sonic Team's games have generally been crappy lately. If this is true, Sega needs to either disband Sonic Team, or approach them with an entirely new philosophy. But the damage may already be done.



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Juicy stuff.
But yeah, Sonic Team needs a major overhaul. ASAP. We'll see how the Black Knight turns out.



I am saddened!



Tease.

If I recall correctly, the Wii version got better reviews of Sonic Unleashed -- and Dimps (not Sonic Team) did the level design. There were people predicting that before the game was released as well, because Sonic Teams' reputation has become so poor.

Having played NiGHTS for Wii, I can say not only does it seem uninspired, it seems as if many of the graphical elements (such as lettering) were lifted from the Saturn -- although Sega is not alone in using a very basic -- and uninspired -- font on the Wii.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

dark times in the house of Sonic.



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noname2200 said:

This might explain why Nights felt so incredibly rushed: it would definitely explain why Sonic Team's games have generally been crappy lately. If this is true, Sega needs to either disband Sonic Team, or approach them with an entirely new philosophy. But the damage may already be done.

Nights was obviously a rush job, but I'm surprised to hear it was originally being made for the 360 and apparently someone said put on the Wii.

Is constantly shoving so many Sonic games out really that healthy for his image as a mascot? I understand the concern to maintain a market presence, but if the team that's primarily responsible has no passion for it, why force them to keep making it?

This would explain why every recent Sonic game always has some huge detractor from the traditional run around and collect stuff gameplay; the creators want to do something else.

 



BrainBoxLtd said:
noname2200 said:


Is constantly shoving so many Sonic games out really that healthy for his image as a mascot? I understand the concern to maintain a market presence, but if the team that's primarily responsible has no passion for it, why force them to keep making it?

An excellent question, one which I can only answer with Sega's need to post healthy profits ASAP. Unfortunately, whoring out your star franchise is a diminishing-returns solution to that problem.

mike_intellivision said:
If I recall correctly, the Wii version got better reviews of Sonic Unleashed -- and Dimps (not Sonic Team) did the level design. There were people predicting that before the game was released as well, because Sonic Teams' reputation has become so poor.

It's a very, very bad sign when the best Sonic games are coming from teams besides Sonic Team, and when we're all pleased to see even a decent Sonic title (Secret Rings) when we are (and should be) outraged to see even a AA Mario platformer (Sunshine).



bad news, i was hoping sonic would get a good game once again but guess not.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

noname2200 said:
BrainBoxLtd said:
noname2200 said:


Is constantly shoving so many Sonic games out really that healthy for his image as a mascot? I understand the concern to maintain a market presence, but if the team that's primarily responsible has no passion for it, why force them to keep making it?

An excellent question, one which I can only answer with Sega's need to post healthy profits ASAP. Unfortunately, whoring out your star franchise is a diminishing-returns solution to that problem.

mike_intellivision said:
If I recall correctly, the Wii version got better reviews of Sonic Unleashed -- and Dimps (not Sonic Team) did the level design. There were people predicting that before the game was released as well, because Sonic Teams' reputation has become so poor.

It's a very, very bad sign when the best Sonic games are coming from teams besides Sonic Team, and when we're all pleased to see even a decent Sonic title (Secret Rings) when we are (and should be) outraged to see even a AA Mario platformer (Sunshine).

See's, that's what I don't understand. I understand that Sonic DOES still sell and earn SEGA money despite what's happen to it. I understand SEGA will want to keep releasing Sonic games as like as it earns a profit. I don't understand the need to keep forcing the same team to make these games if they both don't have a passion for it, and their games are generally not well received.

What's wrong with someone other then the Sonic Team making the best Sonic games? "Sonic Team" is just a damn name. Is it really just some sense of misplaced pride that SEGA's keeps making Sonic Team make Sonic games? Dimp's version of Sonic Unleashed was reviewed slightly better. Despite their version just be a downscaled port of HD game, they were complimented for better level design, less useless narrative, and better controls during the Werehog segments.

Why not just let Dimps or even some other company (other then BioWare) make Sonic games, and let the Sonic Team make something else? Dimps themselves already made Sonic Rush and Sonic Rush Adventure, which received pretty good reviews. If it's a matter of branding, just buy Dimps and rename them the Sonic Team. (After Mario and Sonic Olympics they surely can afford it.)

It just doesn't seem worth maintaing such a shallowed fracture image to keep forcing Sonic Team to do Sonic if they are as suggested sick of it.

 



If this is all true then I am not at all surprised. After seeing the brilliance of previous Sonic games and NiGHTS Into Dreams, Sonic Team have been unable to deliver. Sega's inhouse games's in general seem to have gone really downhill after abandoning the hardware market.