I'd say 6 out of 10 for technical issues, but 7.5 or 8 out of 10 for fun. Definitely not a "10 out of 10" kind of game. I played many better games that were released in 2008.
I'd say 6 out of 10 for technical issues, but 7.5 or 8 out of 10 for fun. Definitely not a "10 out of 10" kind of game. I played many better games that were released in 2008.
rocketpig said:
I can definitely see how that argument can be made, I just personally don't agree with it. For example, when Dead Rising 2 releases, I'm positive it will be a more polished, expansive, refined, and "better" product than the original. What it will lack, however, is that new car smell. The unexpected fun found when smashing zombie faces with frying pans while wearing a horse head mask, all topped off by doing it while clad in a young girl's sundress. That kind of feeling goes a long way in a game (or any kind of entertainment, really). Like comedy, a lot of what we call "fun" is found in the unexpected and being pleasantly surprised by it. That is always lost to some extent by sequels, where the formula has already been created and experienced by the player/viewer. |
Okay, maybe it was because I did not really play III properly (or get the most out of it) that I felt that SA just felt so different from any game before, more so than VC. I suppose III did not feel that special because I had not played so many video games then, so the contrast was less apparant. The inclusion of planes and an entire state made SA stand out above any other game for me