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Forums - Nintendo - Wii Software Usage As Of January 1, 2009

*looks at almost 65 hours of brawl playtime from the average user*

*looks at his personal 280 hours of brawl power time*

*shoots self*



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=47568

 

brawl friendcode - 3823-8201-9151

mario kart wii friendcode - 0387-9491-4552

PM me if you add me plz.

 

150vg$ bet(with haggy) mk wii 2009 worldwide sales > any 360/ps3 game released in 2009.

current mk wii worldwide sales (jan 9th): 553k

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@OkeyDokey

How I tire of such misinformed statements. Check out the music videos thread, or perhaps actually try the game, which is superb, before showing your stupidity. Also, if you are basing your statement only on the data above, notice that its numbers are very close to those for World of Goo, which is generally heralded as a tremendous success of game design.

I, for one, wish I had more chances to play Wii Music, but it takes a good investment, at least a couple of hours, in order to come up with and execute a truly clever arrangement, 2 focused hours alone that I don't often have; plus, it is not a very good social game unless you have very musically inclined friends (ie. not merely those that would enjoy following along with Rock Band, but those that would enjoy playing with musical ideas and styles). Time data will always be misleading, and it will trend towards either (A) demographic groups that have a tremendous amount of free time (younger "hardcore" gamers), or (B) party games that you can pull out in any social setting and enjoy. A clever game that is decidedly neither targeted at the young "gamer" crowd nor party-friendly will inevitably show misleadingly mediocre time data.



warioswoods said:
@OkeyDokey

How I tire of such misinformed statements. Check out the music videos thread, or perhaps actually try the game, which is superb, before showing your stupidity. Also, if you are basing your statement only on the data above, notice that its numbers are very close to those for World of Goo, which is generally heralded as a tremendous success of game design.

I, for one, wish I had more chances to play Wii Music, but it takes a good investment, at least a couple of hours, in order to come up with and execute a truly clever arrangement, 2 focused hours alone that I don't often have; plus, it is not a very good social game unless you have very musically inclined friends (ie. not merely those that would enjoy following along with Rock Band, but those that would enjoy playing with musical ideas and styles). Time data will always be misleading, and it will trend towards either (A) demographic groups that have a tremendous amount of free time (younger "hardcore" gamers), or (B) party games that you can pull out in any social setting and enjoy. A clever game that is decidedly neither targeted at the young "gamer" crowd nor party-friendly will inevitably show misleadingly mediocre time data.

Let it go, dude. Just...let it go.

 



warioswoods said:
@OkeyDokey

How I tire of such misinformed statements. Check out the music videos thread, or perhaps actually try the game, which is superb, before showing your stupidity. Also, if you are basing your statement only on the data above, notice that its numbers are very close to those for World of Goo, which is generally heralded as a tremendous success of game design.

I, for one, wish I had more chances to play Wii Music, but it takes a good investment, at least a couple of hours, in order to come up with and execute a truly clever arrangement, 2 focused hours alone that I don't often have; plus, it is not a very good social game unless you have very musically inclined friends (ie. not merely those that would enjoy following along with Rock Band, but those that would enjoy playing with musical ideas and styles). Time data will always be misleading, and it will trend towards either (A) demographic groups that have a tremendous amount of free time (younger "hardcore" gamers), or (B) party games that you can pull out in any social setting and enjoy. A clever game that is decidedly neither targeted at the young "gamer" crowd nor party-friendly will inevitably show misleadingly mediocre time data.

That and the game just released.

in the UK at least, when Smash Bros launched.... 1 month later it only had an average of 20 hours, and it is now at 40 hours. and that is a very frontloaded sales game.

Wii Music started selling slowly, and sped up.... and it is still not much older than 1 month. So give it till mid-year 2009 and it will likely have reached an average rivalling Okami or Wii Fit (although Wii Fit may have increased past Okami by then)

 



Just read this on Dorktaku, all the Wii haters were like,

"64 hours isn't a lot! I play that much in WoW every week!"



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
PC: 10^9
Wii: 10^8

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Animal Crossing very hardcore, not only does it have good play time for a new game, if you divide the number of hours by the number of sessions you get slightly under 3 hours per session. Pick up and play my arse, this is a game that people cannot turn off



This is great information. Thanks for the work!

Why isn't this a news post?



I just worked this data into a kickass post (if I do say so myself) about Wii Sports. :3



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Great thread and great read ,thanks TC. :)



Proof that Okami was overrated. I, like most everyone, was amazed at first. But my god how that game drags around the middle, I quit playing, and it looks like everyone else did too.

Zelda is a game that people finish.



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
PC: 10^9
Wii: 10^8