disolitude said:
celine said: I don't think so. |
What makes you say that?
|
Treasure is a really little software house and I don't think they want to "waste" their resource for a porting/remake that require a major effort than porting Ikaruga ( like admitted by treasure's president himself ) in spite of produce a new game that could potentially bring them more money ( like currently they are doing with S&P2 ) .
At least it is what i get from that bit of the interview.
I'm not saying it will not happen for sure, only that it is unlikely for now ( IMO ).
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Here another recent interview:
Making Games for Wiiware/Xbox Live Arcade
Maegawa pretty much confirmed that Treasure will be doing a downloadable game in the future -- he's been looking at the sales of other Wiiware/XBLA/PSN games and thinks it's viable for them to work on such a title now. He really liked the work IntiCreates did on Mega Man 9 and agreed that Treasure shares some of the same development philosophies as them (small teams, strong focus on gameplay, etc.). That said, he made sure to make the point that Treasure will still focus primarily on disc-based games for the foreseeable future. In fact, lots of people on the team feel that it's selling a game short if it's not released on a disc (likely because of how Treasure games often go for a lots of money due to their collector's item status).
Xbox 360 Shooter
And now for bit of bad news... Maegawa said that the Xbox 360 shooter that Treasure has been working on is on hold. Even though they had put in a good year's worth of work into the title, Treasure had to put it aside to work on Sin and Punishment 2 and its other projects. According to Maegawa, it also has to do with the audience -- he has some reservations about whether it could sell enough units to warrant all of the development time. At least for the moment -- if the Xbox 360 picks up in Japan, the odds of this game getting prioritized higher are much better. He doesn't rule out that the shooter will still happen (he doesn't necessarily see this as a case of another Gun Beat, a Naomi arcade game Treasure was working on that never saw the light of day), but he says that it's definitely not being developed right now.
Radiant Silvergun for Xbox Live Arcade
The same goes for the Radiant Silvergun port for Xbox 360 -- right now, there aren't any resources for them to work on the game. Maegawa says that they'd like to do it, but if they do, they want to make sure to take advantage of the Xbox 360 hardware -- not just port the game over as it was. He mentioned that Ikaruga was originally supposed to be just a 6 month project, but when they polished it as much as they did it took two years. So he's a bit weary of doing the same right now -- but again, if the Xbox 360 continues to sell more units, the concept may become more viable. Here's hoping.
So those are the main things going on with the studio at the moment. As you can see, Treasure is putting most of its efforts towards the Wii while watching the Xbox 360 market closely. Maegawa says that Treasure has indeed grown in size over the past few years, but most of its resources are going to the Nintendo console at the moment. In any case, we'll be looking to get further info on Sin & Punishment 2 as soon as Nintendo allows, and we'll be delivering impressions of Bleach for Wii once the Tokyo Game Show is underway. Stay tuned.
http://www.1up.com/do/newsStory?cId=3170441
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
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