By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Do gamers enjoy movies and books less than the average population?

Millennium said:

If it's a game, then yes: all storytelling needs to be interactive. Otherwise, it's like trying to build a sculpture out of dried paint: sure, you can do it, but there's no point in it, and you gain nothing from having done so. You may as well have used the paint in a picture, or built the sculpture out of any of the materials more suited to that sort of thing.

If a story is linear, then it will ultimately be better told using a non-interactive medium: that is the method which ultimately has the most to offer such stories. Just like interactive stories need games in order to function, so too do non-interactive stories suffer in a medium that requires interaction.

I don't know about that. Games do not require stories, and therefore do not require interactive storytelling. If the story merely exists to provide context for the action, or to express a particular artistic point of view (I'm thinking SotC or Braid here), then there is nothing wrong with a linear story as long as it does not intrude upon the rest of the game. Why spend time and money on interactive storytelling if it ads nothing to the game? In any case, as I see it a story can both inspire new and exiting forms of gameplay as well as give a meaning to the game as a whole, whether it is interactive or not.

Of course, you are right in that if the game sets out primarily to tell a story, that story should be interactive or else it might as well be made in another, more suitable medium.



Around the Network

I really don't understand what makes a story "bad". Why is the story told in a certain movie good? Why is the story in a certain game bad? Because you or some other elitist prick who thinks his tastes are better than everyone else's said so?

I thought the 2008 version of The Day The Earth Stood Still was a cool movie. Not better than he original, but still pretty good. I thought Maniac Cop was fucking awsome, does that make me stupid? I thought the story in Chrono Trigger had more emotional power in it than that stupid ass shit of a movie Titanic. That took home like what? 11 Oscars? Give me a break! That movie was HORRIBLE! You guys should just get your heads out of your asses...

Ok let me just calm down...

Back on topic: No, I don't feel that way at all. I think gamers don't enjoy books or movies any less than the average population. I'd say they even enjoy it more, from my experience. Where did the assumption that gamers are so different from everyone else come from anyway?



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

McStormy1 said:

I'm asking this because many gamers seem to not like long cutscenes, do not care about depth and writing quality in their storylines and often become upset over games that feature a prominent storyline in liue with gameplay. Do gamers simply enjoy movies and books less than the average population hence why they gravitate towards games and dislike movie and book qualities in their medium of choice?

I love reading...and watching film...

and I think cut scenes/story often get in the way of gameplay.  Too often the story is simply pout there toi explain why you are doing random things in a game.  Take Elebits for instance...or even Metroid.  I don't care why I'm playing...just let me play.