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Forums - Gaming Discussion - Memory Bandwith!!!

MikeB said:
@ selnor

No way they stated they maxed out the PS3, running into some bottlenecks for which workarounds exist is not the same as maxing out the hardware. Memory usage is always a moving target, code optimisations, streaming, procedural synthesis (Cell rules at this) vs pre-baked asset memory footprints, etc all effect memory usage.

Look up how much memory the Neo Geo had compared to PCs of its time and then compare the games. Or before that compare 80s and early nineties games for the older entry model Amiga 500 vs games for top PCs with tons more memory to rely on of the time.

Why do people never read articles properly? M8 there is more than 20 articles about the problems of RFG on PS3. From different sites.

Quote from Sean Kennedy

"Kennedy even stressed how hard Red Faction: Guerilla is pushing the current-gen technology and then says that the lack of memory on PlayStation3 causes a additional headache."

“I mean, to be honest, we are pushing the Xbox 360 and PlayStation3 to the limits,” he says. “I mean, not only has it been a balancing act making destruction work with the gameplay and making it all come together in a cohesive way that’s fun, but it’s been a balancing act getting the game to run on the systems.”

"The games Associate Producer Sean Kennedy has just admitted to CVG that the extra help was needed to bring the PlayStation3 version up to speed with the Xbox 360 version"

Notice they needed help just to get it up to speed with the 360 version. Also notice it says pushing the 360 AND PS3 to the limits???????????

http://www.gamercenteronline.net/2008/11/01/volition-we-struggled-with-ps3-red-faction

http://www.videogaming247.com/2008/10/31/volition-we-struggled-with-ps3-red-faction

http://www.ps3news.com/story/title/volition-we-struggled-with-playstation-3-red-faction

http://www.destructoid.com/ps3-development-of-red-faction-didn-t-go-so-smoothly-109816.phtml

 I have said before anyone who thinks the PS3 is more powerful than the 360 lives in LALA Sony land. It's pure bonkers. And constantly games prove that. Never once have I seen the PS3 outperform my 360. And thats after completing MGS4 and Uncharted on a 1080P HD television. Courtesy of Lavaskajunkie.



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Killzone 2 pushes the PS3 far more than Red Faction and as the devs told us they are nowhere near to maxing out the PS3 hardware.

Of course there are going to be headaches to deal with when designing a 360/PS3 multi-platform game engine, because despite some similarities they are too different to take optimal advantage of.

For the 360 it does not matter if this was an exclusive, for the PS3 it does due to its innovative nature.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
Killzone 2 pushes the PS3 far more than Red Faction and as the devs told us they are nowhere near to maxing out the PS3 hardware.

Of course there are going to be headaches to deal with when designing a 360/PS3 multi-platform game engine, because despite some similarities they are too different to take optimal advantage of.

For the 360 it does not matter if this was an exclusive, for the PS3 it does due to its innovative nature.

 

 See I disagree. It has some sefacing damage in Killzone 2. And the odd preset building that will come done at set points. But generally KZ2 is good animation with pretty effects. Basically a looker. Simple collision and detection. But in RFG every single piece of a building has it's own property. Constantly the console has to be prepared for you to interact with any part of the game world. So it constantly has to calculate where the player is, what is used and what force. It is the first genuine engine Ive ever seen that works on stress points to. For instance they have to bulid the buildings as an architect otherwise the buildings would collapse without the player even touching them. (As explained in the video.) This sort of engine is massively memory intensive, And doing a hell of alot more behind the scenes than a visual game like KZ2.



MikeB said:
Killzone 2 pushes the PS3 far more than Red Faction and as the devs told us they are nowhere near to maxing out the PS3 hardware.

Of course there are going to be headaches to deal with when designing a 360/PS3 multi-platform game engine, because despite some similarities they are too different to take optimal advantage of.

For the 360 it does not matter if this was an exclusive, for the PS3 it does due to its innovative nature.

So instead of trying to come up with a real argument, you instead say "look at killzone 2"

Cool.

Forget the fact that Red Faction is pushing the hardware in different ways than killzone.

MikeB said:
No way they stated they maxed out the PS3, running into some bottlenecks for which workarounds exist is not the same as maxing out the hardware. Memory usage is always a moving target, code optimisations, streaming, procedural synthesis (Cell rules at this) vs pre-baked asset memory footprints, etc all effect memory usage.

Do you have any examples of PS3 games using real-time procedural generation? Keep in mind that I said games.

Maybe you could find developers referring to FP10 on the 360 as MDR rendering while you're at it



Oh, its Selnor again. Seriously someone must take off his HaterBox googles because not only Uncharted looks better than any X360 game but Killzone 2 makes X360 looks last-gen.

http://www.physorg.com/news92674403.html

http://www.gamepro.com/article/news/107328/ps3-doubles-folding-homes-processing-power/

http://news.bbc.co.uk/1/hi/technology/6594907.stm

http://www.win.tue.nl/hashclash/Nostradamus/

http://www.wired.com/techbiz/it/news/2007/10/ps3_supercomputer

http://www.popularmechanics.com/science/extreme_machines/4267979.html

http://digg.com/playstation/PS3_Supercomputer_Used_to_Conduct_Black_Hole_Research

Look Selnor how much people live in Sony Land! You muts be kinda lonely there in the Xbox theme park.



 

 

 

 

 

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haxxiy said:

Oh, its Selnor again. Seriously someone must take off his HaterBox googles because not only Uncharted looks better than any X360 game but Killzone 2 makes X360 looks last-gen.

http://www.physorg.com/news92674403.html

http://www.gamepro.com/article/news/107328/ps3-doubles-folding-homes-processing-power/

http://news.bbc.co.uk/1/hi/technology/6594907.stm

http://www.win.tue.nl/hashclash/Nostradamus/

http://www.wired.com/techbiz/it/news/2007/10/ps3_supercomputer

http://www.popularmechanics.com/science/extreme_machines/4267979.html

http://digg.com/playstation/PS3_Supercomputer_Used_to_Conduct_Black_Hole_Research

Look Selnor how much people live in Sony Land! You muts be kinda lonely there in the Xbox theme park.

This is priceless aboslutely priceless.

Every single page you post has absiolutely nothing to do with your PS3 in your room for playing games.

I and plenty of other people disagree with the gaming capabilities of the black box sat in peoples front rooms.
Killzone 2 is a very pretty game yes. But personally I prefer this ingmae footage (note this is not CGI, and yet there are thousands on the battlefield as the official site claims.) In my mind this is far more impressive than Killzone 2.

And currently in HD Gears 2 is mine and many others choice for best graphics on console that you can buy right now. And with good reason. My point? Nothing the PS3 has currently or in production cant be done on 360.

PS. What I posted in this thread earlier was from the developers of RFG, not my own statements. They are the ones that said PS3 was limited in memory.

 



I remember when Sony fanboys laughed at graphics bragging, since they knew it wasn't needed for the PS2. Then the PSP came along, and "suddenly" graphics were all important.

Of course Nintendo fanboys did the opposite, and Microsoft fanboys will likely switch should the next Xbox turn out to not try to push graphics.

The point is this is nothing. Even if one system is more powerful, developers aren't going to jump ship to that system. Even before the recession it didn't matter.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

haxxiy said:

Oh, its Selnor again. Seriously someone must take off his HaterBox googles because not only Uncharted looks better than any X360 game but Killzone 2 makes X360 looks last-gen.

http://www.physorg.com/news92674403.html

http://www.gamepro.com/article/news/107328/ps3-doubles-folding-homes-processing-power/

http://news.bbc.co.uk/1/hi/technology/6594907.stm

http://www.win.tue.nl/hashclash/Nostradamus/

http://www.wired.com/techbiz/it/news/2007/10/ps3_supercomputer

http://www.popularmechanics.com/science/extreme_machines/4267979.html

http://digg.com/playstation/PS3_Supercomputer_Used_to_Conduct_Black_Hole_Research

Look Selnor how much people live in Sony Land! You muts be kinda lonely there in the Xbox theme park.

So are you implying that CELL does everything else better than gaming? There are no jack of all trades in technology. :)



MikeB said:

@ selnor

The linked post I agree with:

"So what exactly is XDR ram? Here are some of the highlights:

* XDR makes PS3 super effiecient
* XDR aids in faster cache mapping, both direct and indirect
* XDR ram works by a pointer to pointer technology and needs very small buswidth for execution
* XDR is not just faster than GDDR3 but it is much more efficient
* XDR RAM works by breaking down data into several packets which prevents data loss and exceptions"

That's insightful. The Red Faction guys didn't talk about the possibility of using harddrive caching to their advantage, probably due to the Arcade 360 specifications lacking a harddrive they won't rely on this memory advantage.

No matter how efficient XDR is, it would not beat GDDR3 at 256 bit at the speed PS360 have. XDR has a bandwidth of around 25GB/s. If the PS360 had used their GDDR3 on 256 bit, it would be around 42GB/s. No efficiency can beat that difference.

And let's not talk about GDDR4 and GDDR5.



selnor said:
MikeB said:
@ selnor

No way they stated they maxed out the PS3, running into some bottlenecks for which workarounds exist is not the same as maxing out the hardware. Memory usage is always a moving target, code optimisations, streaming, procedural synthesis (Cell rules at this) vs pre-baked asset memory footprints, etc all effect memory usage.

Look up how much memory the Neo Geo had compared to PCs of its time and then compare the games. Or before that compare 80s and early nineties games for the older entry model Amiga 500 vs games for top PCs with tons more memory to rely on of the time.

Why do people never read articles properly? M8 there is more than 20 articles about the problems of RFG on PS3. From different sites.

Quote from Sean Kennedy

"Kennedy even stressed how hard Red Faction: Guerilla is pushing the current-gen technology and then says that the lack of memory on PlayStation3 causes a additional headache."

“I mean, to be honest, we are pushing the Xbox 360 and PlayStation3 to the limits,” he says. “I mean, not only has it been a balancing act making destruction work with the gameplay and making it all come together in a cohesive way that’s fun, but it’s been a balancing act getting the game to run on the systems.”

"The games Associate Producer Sean Kennedy has just admitted to CVG that the extra help was needed to bring the PlayStation3 version up to speed with the Xbox 360 version"

Notice they needed help just to get it up to speed with the 360 version. Also notice it says pushing the 360 AND PS3 to the limits???????????

http://www.gamercenteronline.net/2008/11/01/volition-we-struggled-with-ps3-red-faction

http://www.videogaming247.com/2008/10/31/volition-we-struggled-with-ps3-red-faction

http://www.ps3news.com/story/title/volition-we-struggled-with-playstation-3-red-faction

http://www.destructoid.com/ps3-development-of-red-faction-didn-t-go-so-smoothly-109816.phtml

 I have said before anyone who thinks the PS3 is more powerful than the 360 lives in LALA Sony land. It's pure bonkers. And constantly games prove that. Never once have I seen the PS3 outperform my 360. And thats after completing MGS4 and Uncharted on a 1080P HD television. Courtesy of Lavaskajunkie.

 

So it sounds to me like they are developing first on the 360. If that is the case, it makes it much harder to get it running on the PS3 due its need for optimization.

 

What strikes me from the comment though is that they may have needed a little extra help to get it running on the PS3, but it was done. So really, according to all the 360 people who say the 360 has double the memory the PS3 has, they were able to due it on the PS3 with half the resources. So they maxed out the 360 with 512MB and were able to achieve the same with only 256MB? Seems to me the PS3 muct be doing something right.

 

That last statment just wreakes or blatant fanboyism. MGS4 and Uncharted both PWN any game the 360 has out today. Every game on the PS3 PWNS the 360 in terms of audio as well. Most are THX certified games and run in true 5+.1 audio. Maybe you need to check the settings on your PS3. I would bet you are just like the hundreds of people I have had to adjust the settings for for HD output. I have even done this for Wii and 360 owners. Most of these people were complaining about the BD movies looking like DVD movies and the games not looking that good. They all had very nice TVs and were hooked up with either HDMI or Component. A quick trip to the settings menu and there jaws dropped.