MikeB said: Killzone 2 pushes the PS3 far more than Red Faction and as the devs told us they are nowhere near to maxing out the PS3 hardware. Of course there are going to be headaches to deal with when designing a 360/PS3 multi-platform game engine, because despite some similarities they are too different to take optimal advantage of. For the 360 it does not matter if this was an exclusive, for the PS3 it does due to its innovative nature. |
See I disagree. It has some sefacing damage in Killzone 2. And the odd preset building that will come done at set points. But generally KZ2 is good animation with pretty effects. Basically a looker. Simple collision and detection. But in RFG every single piece of a building has it's own property. Constantly the console has to be prepared for you to interact with any part of the game world. So it constantly has to calculate where the player is, what is used and what force. It is the first genuine engine Ive ever seen that works on stress points to. For instance they have to bulid the buildings as an architect otherwise the buildings would collapse without the player even touching them. (As explained in the video.) This sort of engine is massively memory intensive, And doing a hell of alot more behind the scenes than a visual game like KZ2.