vlad321 said:
And if they do that it will go from slight failure to complete and utter failure and waste of 4 years of development. |
Actually, they need to charge you for microtransactions that matter, not charge you for Home. I don't want to decorate my apartment if I never even go there (since it starts you in the last zone you were in) and I don't want to buy clothes for my avatar if I don't give a crap about Home.
Their plan should look something like this:
- Give me something meaningful for free so I begin to care about Home
- After I care about Home, offer me something meaningful to buy.
- After buying things I care about Home more, now I care about my apartment and avatar.
- Now that I care about my apartment avatar, I want clothes and furniture to buy
Instead it looks something like this:
- Release Home in a crippled state
- Offer clothes and furniture
- ?????
- Make money
A perfect example of microtransactions done well is Little Big Planet.
- Let me create things so I care about the game.
- I care about the game so I care about my sackboy/girl
- Since I care about my sackboy/girl I care how they look and buy more costumes
- I cared enough to buy costumes, I play the game more.
In Home's current state I have no reason to care about it so there's no reason to buy anything. I guess they figured people bought the PS3 based on potential so maybe they'll buy clothes and furniture based on potential.












