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Forums - Nintendo - Wiimote plus tech order increase, how many?

DavidValbu said:
Yes, everyone would want to have one with every wiimote...so the must increase production. I like the idea of the WiiMontion+, but shouldn't they have included since the launching of the Wii, because that is what they sold to us in the videos since the begining of the marketing.

The Wii did NOT promise 1 to 1 control, simply brcause they couldn’t. It hadn’t been invented.

For the benefit of those that want to know why the Wii didn’t have Motion Plus from the beginning , the short answer is the technology didn’t exist, at least not in a from you would have been willing to pay for or in a size you would want to hold in your hand.

Micro-Electro-Mechanical Systems (MEMS) is the integration of mechanical elements, sensors, actuators, and electronics on a common silicon substrate through microfabrication. The basic idea has been around for a while and it started being used to provide vehicle stability control systems in the early to mid 90’s but at a size, complexity and cost not usable for a game controller.

It has been estimated that at the time of the Wii’s launch MEMS gyro were running >$40@ and would have made the controller big, fragile and >$100 . If it could have been done at all, because no game development tools had even been written.

Satoru Iwata has stated that MotionPlus was conceived soon after the initial launch to address developer demand for more sophisticated motion sensing. The Wii MotionPlus was developed by Nintendo in collaboration with a game development tool company called AiLive.

The InvenSense IDG-600 sensor was designed in accordance to Nintendo's specifications for a high dynamic range, high mechanical shock tolerance (10,000G), high temperature and humidity resistance, and small physical size.
Development of the basic module was announced in late January 2008 http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20080124005340&newsLang=en


Six months later tools were in place and Motion Plus was announced. By early spring 2009 it will be ready in sufficient quantities to support three launch titles. Given the magnitude of the change, this is incredibly rapid development.

 



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BTW one of the Wii MEMS was designed by an italian, Benedetto Vigna, at STM Microelectonics ( the other supplier is Analog Devices ).

Here an interesting article that speak about the genesis for whoever is interested :

http://www.spectrum.ieee.org/mar07/4956

And the correction :

http://spectrum.ieee.org/mar07/comments/1733

I found of interest the timing of the approach between Nintendo and STM Microelectonic.
The first approach was in march 2005 the first prototype was given to Nintendo just before the E3 seems.

Oh and from a comment in the correction article seems like in mid 2007 was already known that Invensense would be suppling Nintendo with a gyrosope.



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Reasonable people know why this wasn't done at launch.

The biggest question now is when will retailers start taking reserves on these things.


Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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NNID: Mike_INTV

Some confusion comes from the fact that the Wii Motion Control  system uses multiple MEMS units. It is a surprisingly complex and sophisticated device. The following is information excerpted from the well done Wikipedia article.

The Wiimote and Sensor Bar

The Wii Remote has the ability to sense acceleration along three axes through the use of an ADXL330 accelerometer. The Wii Remote also features a PixArt optical sensor, allowing it to determine where the Wii Remote is pointing.

Unlike a light gun that senses light from a television screen, the Wii Remote senses light from the console's Sensor Bar (model number RVL-014), which allows consistent usage regardless of a television's type or size. The Sensor Bar is about 20 cm (8 in) long and features ten infrared LEDs, five at each end of the bar. The LEDs farthest away from the center are pointed slightly away from the center, the LEDs closest to the center are pointed slightly inwards, while the rest are pointed straight forward.

 

Because the Sensor Bar also allows the Wii Remote to calculate the distance between the Wii Remote and the Sensor Bar,the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game. Rapid forward-backward motion, such as punching in a boxing game, is controlled by the acceleration sensors. Using these acceleration sensors (acting as tilt sensors), the Wii Remote can also control rotation of a cursor or other objects.

The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written by the host. Part of this memory is available to store up to 10 Mii avatars, which can be transported for use with another Wii console. At least 4000 bytes are available and unused before the Mii data.

Nunchuk

The Nunchuk (model number RVL-004) is the first controller attachment Nintendo revealed for the Wii Remote at the 2005 Tokyo Game Show. It connects to the Wii Remote via a cord that is about 3.5 to 4 feet (1 ~ 1.2 m) long. Its appearance when attached resembles the nunchaku, hence the name. It features an analog stick similar to the one found on the Nintendo GameCube controller and two trigger buttons (a last minute modification changed the two triggers to one trigger and a "C" button, as described below). It works in tandem with the main controller in many games. Like the Wii Remote, the Nunchuk also provides a three-axis accelerometer for motion-sensing and tilting, but without a speaker, a rumble function, or a pointer function. The Nunchuk's accelerometer is an STMicroelectronics LIS3L02AL.

Wii MotionPlus

 ‎The Wii MotionPlus is an expansion device that allows the Wii Remote to more accurately capture complex motion. According to Nintendo, the sensor in the device supplements the accelerometer and Sensor Bar capabilities of the Wii Remote to enable actions to be rendered identically on the screen in real time. The Wii MotionPlus was announced by Nintendo in a press release on July 14, 2008, and revealed the next day at a press conference at the E3 Media & Business Summit. It will be bundled with the sports game collection Wii Sports Resort, which is scheduled for release in Spring 2009 The device will also be available for purchase separately, Red Steel 2, The Conduit, and an EA Sports-branded tennis video game by EA Canada were announced as Wii MotionPlus-compatible titles.

 The device incorporates a dual-axis "tuning fork" angular rate sensor, which can determine rotational motion. The information captured by the angular rate sensor can then be used to distinguish true linear motion from the accelerometer readings. This allows for the capture of more complex movements than possible with the Wii Remote alone.

The Wii MotionPlus was developed by Nintendo in collaboration with game development tool company AiLive. The sensor used is an InvenSense IDG-600;  designed in accordance to Nintendo's specification; with a high dynamic range, high mechanical shock tolerance, high temperature and humidity resistance, and small physical size.

In an interview with video game trade journal GameDaily BIZ, Satoru Iwata stated that the Wii MotionPlus was conceived soon after the completion of the initial Wii Remote design, to address developer demand for more capable motion sensing, but was only announced after the sensors could be purchased in sufficient volume at a reasonable price.

 

And you thought "Waggling" was easy.

 

 



that is a weak excuse and we know it, grampy chill. After all, people will buy this anyway hence the order increase.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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If they tell me that the next Zelda is going to use Motion Plus to have 1:1 sword combat I will be the first buyer on day one.



DavidValbu said:
If they tell me that the next Zelda is going to use Motion Plus to have 1:1 sword combat I will be the first buyer on day one.

Well you know Nintendo plays things pretty close to the vest but here's a few clues.

1 - Sword fighting is included in the launch Wii Sport Resort package


2. Zelda prognosticators may disagree on many things including release  date but they all seem to think that 1:1 sword fighting is going to be  a big part of it


Eiji Aonuma and his team has been working on a Zelda title specifically for the Wii quite some time now. The next console Zelda will be based heavily around movements with the Wii's controls and sensors. One of Aonuma's original ideas for Twilight Princess was a first-person based game, which was tossed away. Rumor has it that the next console Zelda will be based entirely on motion sensors and will be a first person game. Even though this is only rumor, it would clearly answer every ones question when Miyamoto said Twilight Princess would be the last Zelda game of its kind...

http://www.zeldadungeon.net/TheNextZelda.php

"I can't stop thinking about the possibilities of MotionPlus.? I would be extremely shocked and disappointed if the next Zelda title didn't use the device. The types of gameplay and movement that the MotionPlus makes possible would work perfectly into a Zelda game.? It might be the best way to move the series forward, while still keeping things familiar.? Everything from sword fighting to boomerangs would become a lot more engaging," he explains.

http://wii.ign.com/articles/920/920705p3.html

3- Some helpful souls have even taken the trouble to tell them how to do.

http://www.youtube.com/watch?v=FnsO7yC5qF8

So my conclusion is that yea, the next Zelda will include 1:1 sword fighting which means you can be second in lone ... right behind me.

 

 

More technical data



Oh man, Nintendo is going to need to make so many Wii Motion +.