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Forums - Gaming Discussion - Call of Duty World at War Wii vs PC ; Through the Eyes of a Graphic Whore

Squilliam said:
Grampy said:

@ Squilliam and @ irstupid

Something they definately have and which is a decent representation is the variable size of the crosshairs. The reticle is tighest and most accurate when you fire from crouched or prone and gets much larger when you move, the faster you move the larger. The resulting loss in accuracy seems like a reasonable and straightforward solution.

You can still hit with 100% accuracy if you aim for the "core" of the body. The accuracy never drops far enough.

1/20 shots fired across the road at night with a pistol will miss hit. Thats the realistic metric there.

 

It is set up so that if you are moving at any speed the cross hairs disappear completely until you stop moving.

 



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NJ5 said:

Just a minor nitpick - the mouse is not more precise than the Wii remote. Both have enough accuracy to point at a single pixel on the screen.

Just a even more minor nitpick - the mouse is more accurate with bigger resolutions as wiimote resolution is only 1024*768. Sure most (any?) wii games won't get even there.



irstupid said:
Grampy said:

@ Squilliam and @ irstupid

Something they definately have and which is a decent representation is the variable size of the crosshairs. The reticle is tighest and most accurate when you fire from crouched or prone and gets much larger when you move, the faster you move the larger. The resulting loss in accuracy seems like a reasonable and straightforward solution.

is that for the PC and Wii version the aiming crosshair and variable sizing?

 

Both and I'm sure it's the same for the ither versions as well