| shakarak said: I would say so. i worry though about a game like conduit. High voltage has about 120 employees. They created the quantrum 3 engine, and this game that we know of has been in development for about a year and a half. The only other games I'm aware they have been working on are those three wiiware games (ign previewed the Animales game back in June). So you can tell that i'd say 75% of the workforce works on the conduit. If that game does not make 1 million worldwide it's obvious that it wont turn a profit. ALso consider they are not publishing it themselves and that a portion will go to sega. Does anyone know what the average pay of a senior engineer, game designer, artist, sound engineer and so forth are? Just take that into consideration and It's going to be tough for the conduit to make bank. |
Sorry, that's actually completely incorrect.
HV has picked up a PUBLISHER for The Conduit. The PUBLISHER will (almost always) pay for the entire of the development cost - and make the developer a tidy profit.
Sega is the one at risk from The Conduit - not HSV (apart from reputation). Whereas they might have a royalty or bonus component based on sales - its typically not exercised, and they will rely almost solely on milestone payments.
The BIG cost for these "high profile" titles is actually the marketing. Companies typically spend as much on marketing as they do on the entire development process.
...
Sega might make $20/unit from the Conduit (after per-unit expenses). And they make this profit on SHIPPED quantities (i.e. sold to retail) - not sold to consumer.
With all the hype, I'll be shocked if they have trouble shipping a MINIMUM of 1m units worldwide (lifetime) - which equates to $20m US in revenue. They might spend around $7m on development, and another $7m on marketing (guesses).
Sega would *hope* lifetime shipments would reach 2-2.5m units. That is when they start to make some real money.
They hoped for lifetime shipments of 4m(?) for Mario & Sonic - the Wii version has hit 7m now, maybe 8m shipped to retail.
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