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Forums - Sony - This aint no FMV: MGS4 and the power of Playstation3 (56k, Spoilers)

leo-j said:
disolitude said:
Gears 2 cutscene is generated by the 360 the same way those MGS4 cutscenes are done by ps3.

 

 Why the hell did you see they where pre rendered when 4 months ago then?

 

lol...nothing in my statement above says that they aren't prerendered. Both are pre rendered cut scenes using the in game engine. Neither are done on the fly by the awesome power of the cell or...whatever the 360 processor is

 



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MGS4 won the best graphics this year for a reason.It truly deserves it



 

 

 

One example of the in-game scenes: if your Octocamo has turned another color, shake it during the cut-scenes and it will return to its normal blue-black color.



Also, i've just remembered now, if you have the face camo mask on, you'll have it in the in-game cutscenes also



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leo-j said:
Zkuq said:

Then where do the compession artifacts come from? The game adds them by itself to make it look like a video file? Or it's some kind of an effect that just happens to look like a compression artifact? Say what you wish, but I think there are a few pre-rendered scenes. By pre-rendered I don't mean CGI; I simply mean it's not realtime. Even pre-rendered stuff can be done by the game engine. Anyway, I thought it was pretty much agreed that there were a few pre-rendered scenes when this was argued last time.

Is it even important whether there are a couple of pre-rendered scenes or not if most are realtime anyway?

 

 The entire game is compressed, if you go straight up to a wall you can see some compression artificats, in the gameplay itself..

Video artifacts =/= texture compression

And didn't this game have uncompressed sound?

 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

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This thread was an oh-so-beautiful failure.

I am proud to be the one that recognised the failure.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

^ Your bias. :P



Cool.... but slightly pointless..... this will just fuel more fan debates....



4 ≈ One

Sieaner was the one that argued with me that MGS4 cutscenes arent using the in game engine.



 

mM
leo-j said:
Sieaner was the one that argued with me that MGS4 cutscenes arent using the in game engine.

I was the one who argued that some of the cutscenes were prerendered. I never said they werent built off the in-game assets.

You were the one claiming that everything was real-time, and 60fps to boot.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"