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Forums - Sales - First day sales of WKC, when will we know?

Oh, few WKC quotes for sales....Just for reference:

Sepheratic Sixaxis:

'White Knight Chronicles- 500K Day one in JAPAN ALONE, and about 700k to 1m Worldwide day one, after a week it should end up in the neigborhood of 1.5m to 2m.'

CGI-Quality:

'Anyway, LTD- WKC: 1.5 mill - 2mill'

Max King of the Wild:

'I'm expecting WKC to open higher than 200k for the week in Japan. Fishyjoe and a few others are telling me thats inpossible and WKC wont be bigger than GT5P (380k and this was before Spec III came out) and they say it wont break 300k... we'll see.'

Gearbox:

'I think the game will launch with over 200k in japan alone. maybe another 300k everywhere else? Whats your thoughts? (answer my sig poll :) )'

The Anarchyz:

1st week: between 400k and 500k

I hope this title sells, 1. because of Level-5, they're amazing, 2. Because PS3 needs more JRPGs, and this is the 1st exclusive that is not an SRPG, so is 1st chance for PS3 to prove that it's a viable JRPG platform...

RPG:

TLR did 105k first week in Japan on the 360, WKC should double that with minimal effort.

_____________

Just a few of the predictions. Most Sony fans seem to of said 200k+ first week...While X360 fans said under 150k.

 

 

 

 



Back from the dead, I'm afraid.

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Userbase isn't equal, amongst consoles. Therefore, the best way to compare ToV to WKS is via attach rate, which I'm sure ToV would clearly win. Even then, the comparison is flawed. Who is to say which is a bigger advantage, being a proven IP, or being developed by Level 5 in Japan.

Any comparisons attempted here are at their base, insignificant and flawed. Yes, that's right.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

makingmusic476 said:

It's only a 3.1:1 lead, as oyvoyvoy said.  And you're comparing Tales to a friggin' new IP.  And you're assuming that the game won't continue to sell for the remainder of the week...despite apparently being sold out after the first day, with a new shipment arriving over the weekend.

Also, "barely selling more" is still selling more, which contradicts those posters that claimed the 360 sells more JRPGs in Japan than the ps3.  Which was a stupid argument to make in the first place, though some had the idiocy to make it.

 

Correct me if I'm wrong, but the #1 selling JRPG on the X360 is a new IP. So is the 3rd biggest X360 game (TLR). Just because it's a new IP doesn't mean it's condemned to sell poorly.

 



Back from the dead, I'm afraid.

mrstickball said:
Oyvoyvoyv said:
mrstickball said:

...To be fair, the Playstation 3 *does* have that 4:1 lead over the X360 in Japan...So it should sell a little bit better, no?

If it does only sell ~100k first week, I think that's pretty bad, given how much this game has been hyped by Sony fans. Time will tell, though, if it's true, and if it has legs.

 

 4:1?

2,644,591

vs

856,307

That's less than 3.1:1

 

My bad. I thought the PS3 had already passed the 3m mark in Japan.

@Steven - Go look at all of the JRPG arguments that have been lobbied about WKC. Many (and I mean many) Sony fans argued that WKC was going to have a massive opening, and blow the doors off of what JRPGs have sold in Japan. If 100k is true, than it's certainly not the case.

 

but its still irrelavent...you didnt answer my question....how are sony fans on the internet a substantial source to determine what a company deems worthy sell through of THEIR product...

And no, if a game sells 90% of its initial shipment it is almost exactly what the company expected to sell...its silly to use fans expectations when determining a "flop" in terms of product......use your own judgement....you dont have to apply all the opinions and variables...

To me, 99% of xbox owners can say X game will be huge, but if its not logical to me, the shipments arent hi and the developer/distribution companies sell what is expected to them it doesnt matter if 99% of kids/adults anyone on the internet says...its the business and those people who should be the focal point of a product "flopping"

I love my PS3 just as you love your Xbox, but to get in pissing matches about product sell through based on other owners posts is silly imo. be your own logical debater.

You do a lot of research on your own, id expect you to be able to step back and not have to resort to forum posts from users as your main point for product sell through.

 



mrstickball said:
makingmusic476 said:

It's only a 3.1:1 lead, as oyvoyvoy said.  And you're comparing Tales to a friggin' new IP.  And you're assuming that the game won't continue to sell for the remainder of the week...despite apparently being sold out after the first day, with a new shipment arriving over the weekend.

Also, "barely selling more" is still selling more, which contradicts those posters that claimed the 360 sells more JRPGs in Japan than the ps3.  Which was a stupid argument to make in the first place, though some had the idiocy to make it.

 

Correct me if I'm wrong, but the #1 selling JRPG on the X360 is a new IP. So is the 3rd biggest X360 game (TLR). Just because it's a new IP doesn't mean it's condemned to sell poorly.

 

 

We're not talking about total sales.  We're talking about first day/week sales.  Tales of Vesperia had the highest opening week of any 360 game.

Of course, if we are looking at legs, new IPs generally have better legs than known franchises.  Blue Dragon was selling much better in it's tenth week than Tales of Vesperia, despite Vesperia having a 22k higher opening week.  White Knight should have legs more akin to Blue Dragon, assuming the game is good (though the Famitsu score casts that in doubt).



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Hey my prediction is pretty darn good, 200k first week sounds about right.



 

steverhcp02 said:

but its still irrelavent...you didnt answer my question....how are sony fans on the internet a substantial source to determine what a company deems worthy sell through of THEIR product...

And no, if a game sells 90% of its initial shipment it is almost exactly what the company expected to sell...its silly to use fans expectations when determining a "flop" in terms of product......use your own judgement....you dont have to apply all the opinions and variables...

To me, 99% of xbox owners can say X game will be huge, but if its not logical to me, the shipments arent hi and the developer/distribution companies sell what is expected to them it doesnt matter if 99% of kids/adults anyone on the internet says...its the business and those people who should be the focal point of a product "flopping"

I love my PS3 just as you love your Xbox, but to get in pissing matches about product sell through based on other owners posts is silly imo. be your own logical debater.

You do a lot of research on your own, id expect you to be able to step back and not have to resort to forum posts from users as your main point for product sell through.

Sony fans aren't a substantial source, but you know....Once, I'd like to think that a game they hype *may* do well at some point in the future.

And just because a game has 90% sellthrough does not mean it's a guarenteed success. Why? Shipments could we well below internal watermarks for sales, and projected legs for the given title. I gave you Infinite Undiscovery as a good example - 90%+ sellthrough on it's first week followed by around 20,000 units (80% of it's LTD sales were on the first week). Do you think, to Tri-Ace, that LTD sellthrough was satisfactory? No...I don't think so.

Now, these arguments may, or may not pertain to what WKC does in the future. But I do not think that WKC selling ~200,000-250,000 in it's lifetime will be a rousing success for Level 5 given the scope of the game.



Back from the dead, I'm afraid.

mrstickball said:
steverhcp02 said:

but its still irrelavent...you didnt answer my question....how are sony fans on the internet a substantial source to determine what a company deems worthy sell through of THEIR product...

And no, if a game sells 90% of its initial shipment it is almost exactly what the company expected to sell...its silly to use fans expectations when determining a "flop" in terms of product......use your own judgement....you dont have to apply all the opinions and variables...

To me, 99% of xbox owners can say X game will be huge, but if its not logical to me, the shipments arent hi and the developer/distribution companies sell what is expected to them it doesnt matter if 99% of kids/adults anyone on the internet says...its the business and those people who should be the focal point of a product "flopping"

I love my PS3 just as you love your Xbox, but to get in pissing matches about product sell through based on other owners posts is silly imo. be your own logical debater.

You do a lot of research on your own, id expect you to be able to step back and not have to resort to forum posts from users as your main point for product sell through.

Sony fans aren't a substantial source, but you know....Once, I'd like to think that a game they hype *may* do well at some point in the future.

And just because a game has 90% sellthrough does not mean it's a guarenteed success. Why? Shipments could we well below internal watermarks for sales, and projected legs for the given title. I gave you Infinite Undiscovery as a good example - 90%+ sellthrough on it's first week followed by around 20,000 units (80% of it's LTD sales were on the first week). Do you think, to Tri-Ace, that LTD sellthrough was satisfactory? No...I don't think so.

Now, these arguments may, or may not pertain to what WKC does in the future. But I do not think that WKC selling ~200,000-250,000 in it's lifetime will be a rousing success for Level 5 given the scope of the game.

 

i cant argue with that, its been in production for a long time and im sure it cost a lot....but posting a bunch of quotes from people who arent internal to the game is juvenile evidence and baseless.

 



steverhcp02 said:

i cant argue with that, its been in production for a long time and im sure it cost a lot....but posting a bunch of quotes from people who arent internal to the game is juvenile evidence and baseless.

My point was to show that *if* WKC sells 150,000 it's first week (or whatever), it was/is below what most PS3 fans said it would. I posted it in case people decide to revise their accounts and say "oh, WKC did exactly what it was supposed to - it was a new IP afterall"

 



Back from the dead, I'm afraid.

mrstickball said:

Oh, few WKC quotes for sales....Just for reference:

Sepheratic Sixaxis:

'White Knight Chronicles- 500K Day one in JAPAN ALONE, and about 700k to 1m Worldwide day one, after a week it should end up in the neigborhood of 1.5m to 2m.'

CGI-Quality:

'Anyway, LTD- WKC: 1.5 mill - 2mill'

Max King of the Wild:

'I'm expecting WKC to open higher than 200k for the week in Japan. Fishyjoe and a few others are telling me thats inpossible and WKC wont be bigger than GT5P (380k and this was before Spec III came out) and they say it wont break 300k... we'll see.'

Gearbox:

'I think the game will launch with over 200k in japan alone. maybe another 300k everywhere else? Whats your thoughts? (answer my sig poll :) )'

The Anarchyz:

1st week: between 400k and 500k

I hope this title sells, 1. because of Level-5, they're amazing, 2. Because PS3 needs more JRPGs, and this is the 1st exclusive that is not an SRPG, so is 1st chance for PS3 to prove that it's a viable JRPG platform...

RPG:

TLR did 105k first week in Japan on the 360, WKC should double that with minimal effort.

_____________

Just a few of the predictions. Most Sony fans seem to of said 200k+ first week...While X360 fans said under 150k.

 

 

 

 

Reading through this much more recent thread paints a decidedly different picture:

White Knight Chronicles first day sales?

The first ten posts just about sum up the thread, and many of those initial posters were ps3 fans.

Hell, that thread was on the first page of this very board until an hour or so ago.