Phrancheyez said:
'Rather than tackle the arguments' |
Why couldn't you just make your own paintgun?

Phrancheyez said:
'Rather than tackle the arguments' |
Why couldn't you just make your own paintgun?

@Kasz technically you can, to a degree..I believe it was Twes, or maybe Torillian who said they had made a gun of some sort, it just didn't turn out very well and was hard to aim. They just made something a lot of people were trying to perfect a standard part of the game, so even if someone made a good working one, you don't have to go 'find' it, and you can use this one they give you throughout even the story of the game (from what I understand).
| wenlan said: Probably the best PSN update in awhile! Will get the MGS4 level pack and Disgaea 3 pack after work :) |
Yep... really good. Dogsrule bought the pack and Wenlan and I were playing all the levels and with him even though we don't have the addon yet. Basically, you can play if an owner is hosting but can't keep any new stickers, textures, or play the MGS levels on your own. I'll be getting the mgs pack in the next couple days through a gameshare so that's no big deal.
wenlan: work on your platforming... lol.
Demon's Souls Official Thread | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka
| ChronotriggerJM said: @Kaz, oh you could probably still make it :P It might just take more creative thought ;) I don't know what the new switches do, but they probably just make things a ton easier. |
The new switches have damage indicators, so they need to be shot by the paintinator multiple times to trigger.
As for the other arguments ... LBP, on its own as a platformer with its 25 levels & minigames, is WELL WORTH $60. If you think otherwise than either ( a ) LBP clearly just wasn't up your alley in design, ( b ) you probably hated the floaty physics based controls vs the popular, traditional Mario-style arcade precision, or ( c ) you haven't bothered playing co-op and have missed a huge part of what makes LBP special.
The level creation tools are just gravy. Further, having played with & in the level editor, both on my own and with my son, anyone discrediting the power of the tools Mm provided is doing so without a clear understanding of what LBP is capable of. You need to spend an hour on YouTube looking at creations such as the Gradius level before you comment further on what Mm didn't give you that you think you're entitled to.
It seems pretty simple to me. LBP was made for children of all ages. Whether you're 8 or 28 or 68, you can enjoy LBP if you can appreciate its charms and its cuteness and all of that. If you can't, then that's fine too, just go play something else. But please, do us all a favor and go find some other thread to taint with ignorance.
The optional/expansion content is OPTIONAL. If you don't like it, don't buy it, and don't admonish those of us that did.
The amount of bitching and moaning around LBP is really quite extraordinary to me. My family has gotten dozens and dozens of hours of entertainment from it. My wife loves it. My eight year old son loves it. His friends love it. I love it. LBP will provide my whole family well over 100 hours of game play before it has run its course, I'm sure of that, and that is more than I can say for any other game released in the past three years aside from maybe Wii Sports, Pokemon D/P, and the Guitar Hero franchise. I have already personally invested more time on LBP than I did on Heavenly Sword and Motorstorm and a handful of other PS3 titles COMBINED. It is, IMHO, the best value in terms of cost/playtime going on the system outside of Fallout 3. If people cannot see that, then clearly LBP just wasn't meant for them and they should look for something else to play.
Whining about what you DID NOT get for free with LBP is, quite frankly, not only petty and shallow, but also demonstrates a collosal ignorance of game development, game design budgets and constraints, and the new 80-20 microtransaction-based e-conomy.
There is so much to the LBP package already. Stop complaining.




| Phrancheyez said: @Kasz technically you can, to a degree..I believe it was Twes, or maybe Torillian who said they had made a gun of some sort, it just didn't turn out very well and was hard to aim. They just made something a lot of people were trying to perfect a standard part of the game, so even if someone made a good working one, you don't have to go 'find' it, and you can use this one they give you throughout even the story of the game (from what I understand). |
Yeah I made a gun, bet I could make a switch that you need to hit a certain number of times for it to count too, but having them made for me is so much nicer. That's the main reason I like this update, not that these things were impossible, but now they can be done much easier and look better than what I probably would have made (because I have the aesthetic sense of a dead goldfish)
...
Dryden said:
The new switches have damage indicators, so they need to be shot by the paintinator multiple times to trigger. As for the other arguments ... LBP, on its own as a platformer with its 25 levels & minigames, is WELL WORTH $60. If you think otherwise than either ( a ) LBP clearly just wasn't up your alley in design, ( b ) you probably hated the floaty physics based controls vs the popular, traditional Mario-style arcade precision, or ( c ) you haven't bothered playing co-op and have missed a huge part of what makes LBP special. The level creation tools are just gravy. Further, having played with & in the level editor, both on my own and with my son, anyone discrediting the power of the tools Mm provided is doing so without a clear understanding of what LBP is capable of. You need to spend an hour on YouTube looking at creations such as the Gradius level before you comment further on what Mm didn't give you that you think you're entitled to. It seems pretty simple to me. LBP was made for children of all ages. Whether you're 8 or 28 or 68, you can enjoy LBP if you can appreciate its charms and its cuteness and all of that. If you can't, then that's fine too, just go play something else. But please, do us all a favor and go find some other thread to taint with ignorance. The optional/expansion content is OPTIONAL. If you don't like it, don't buy it, and don't admonish those of us that did. The amount of bitching and moaning around LBP is really quite extraordinary to me. My family has gotten dozens and dozens of hours of entertainment from it. My wife loves it. My eight year old son loves it. His friends love it. I love it. LBP will provide my whole family well over 100 hours of game play before it has run its course, I'm sure of that, and that is more than I can say for any other game released in the past three years aside from maybe Wii Sports, Pokemon D/P, and the Guitar Hero franchise. I have already personally invested more time on LBP than I did on Heavenly Sword and Motorstorm and a handful of other PS3 titles COMBINED. It is, IMHO, the best value in terms of cost/playtime going on the system outside of Fallout 3. If people cannot see that, then clearly LBP just wasn't meant for them and they should look for something else to play. Whining about what you DID NOT get for free with LBP is, quite frankly, not only petty and shallow, but also demonstrates a collosal ignorance of game development, game design budgets and constraints, and the new 80-20 microtransaction-based e-conomy. There is so much to the LBP package already. Stop complaining. |
Except the level creating tools were sold as the main feature of the game.
Not the extras... the levels were supposed to be the "extras"

| Kasz216 said: Except the level creating tools were sold as the main feature of the game. Not the extras... the levels were supposed to be the "extras"
|
And there must be 50,000 levels or more available to play online, all created with the basic retail package, all created by gamers in the LBP community within the first two months of the game's release, and all playable for free. The ones that are well executed even have unique prize bubbles with creator content to share, and I've played a few that even managed to pull off things that Mm didn't do with the included story levels.
'Play. Create. Share.' isn't that hard to figure out, and LBP DID deliver on all those promises. I've never seen an LBP ad with a fourth option ... 'Play. Create. Share. Get free downloads for the lifetime of this product.'
Kasz216 said:
Except the level creating tools were sold as the main feature of the game. Not the extras... the levels were supposed to be the "extras"
|
I believe it was the entire package. At least I knew that's what I was buying when I bought it. Also, you have no idea how unreasonable your complaining about the tools are. Your comparing this game to computer programs and things that this game never even tried or attempted to be like. They are entirely two different worlds. This game has a homemade feel to it. It's all about making entire levels and worlds out of everyday materials, not a damn computer program that lets you make a video game. That being said, with enough time, work, effort and ingenuity, you CAN create anything you can dream of, you could even make that gun and the switches, hell, i've seen working pianos and things in this game. But the entire idea is to simulate making these things in your backyard with everyday tools. If you can't grasp that then I'm sorry but you have no idea what this games about and you just want to make up your own idea of what the game should be and judge it on that.
KylieDog said:
...and another one, rather than tackle the argument I present you just decide to make accusations and flame. Another win for me.
My god, the blindness of fanboys is amazing. |
What about Dryden's posts? The thing is that you just look over any posts with real merit, skip them and only respond to the ones that don't tackle your argument.
Your right, the blindness of fanboys is amazing, but so is that of the haters.
But no one is going to change your mind when you have your mind set on changing the world on this matter.
Solid_Raiden said:
I believe it was the entire package. At least I knew that's what I was buying when I bought it. Also, you have no idea how unreasonable your complaining about the tools are. Your comparing this game to computer programs and things that this game never even tried or attempted to be like. They are entirely two different worlds. This game has a homemade feel to it. It's all about making entire levels and worlds out of everyday materials, not a damn computer program that lets you make a video game. That being said, with enough time, work, effort and ingenuity, you CAN create anything you can dream of, you could even make that gun and the switches, hell, i've seen working pianos and things in this game. But the entire idea is to simulate making these things in your backyard with everyday tools. If you can't grasp that then I'm sorry but you have no idea what this games about and you just want to make up your own idea of what the game should be and judge it on that.
|
Funny cause it was sold as a "Make your own platform game."
Regardless of what you see it as. That's not what it was sold as.
It was advertised as a "Create a Platformer" game... it's clear as day from all of the ingame stuff, dev interviews and other videos they posted before the game was released.
Your the one who's opinions have changed since then.
The tags were "imagine being limited only by your imagination"
Not "Hey it's like a lego platformer!"
Heck we didn't even know levels came with the game till months after it's announcement. People thought it was going to be ALL created content at first.
