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Forums - Gaming - resident evil 5 dev: "ps3 is not hard to develop for".

Resident Evil 5 Producer Masachika Kawata has questioned the idea that developing a PlayStation 3 version of a multiplatform game is significantly harder than developing one for Xbox 360.

"I can't really say that one platform is proving more problematic than the other," he told Kikizo in an interview.

Kawata subsequently qualified his comment, acknowledging that similarities between the Xbox 360 hardware and the PC, Resident Evil 5's lead development platform, made work on the former system comparatively straightforward. "This game is being developed in Capcom internally on PC hardware. When it comes to porting directly from PC-based hardware, the console that's easier to work with is, naturally, the 360."

But he insisted that PS3 was far from the programming nightmare some commentators have styled it. "The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

This may, however, have more to do with the flexibility of Resident Evil 5's engine than the nature of the platform. "With our proprietary engine, the MT Framework - it's an engine we specifically made for development on next-gen consoles - one of its particular strengths is ease of porting to different platforms."

Resident Evil 5 is down for release on 5th March 2009 in Japan, and 13th March 2009 in North America and Europe.

 

here is the link: http://www.psu.com/Resident-Evil-5-dev--PS3-is-not-hard-to-develop-for-News--a0005884-p0.php


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All he had to do was make a simple answer. I guess he wasn't trying to say one version is strong than the other. You know people would think that.



TO GOD BE THE GLORY

Think he's simply trying to say "Devs, quit being lazy it's really not that hard." in a polite way :P



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Hate to say theres already been a thread on this but...theres already been a thread on this



I hope my 360 doesn't RRoD
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kowenicki said:
So it is easier on the 360 but it isnt any harder on the PS3... I see... ????

Could this guy try any harder not to upset someone.

easier porting to 360 from the PC.

not more difficult developing for the ps3.

there is a difference.

 

 



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colonelstubbs said:
Hate to say theres already been a thread on this but...theres already been a thread on this

 

lol sorry.



i think that developing a game have to do a lot with the engine you are using buecause some engines are more adapted to certain consoles for example the unreal engine from epic is more adapted to the 360 right? i think that most of the engines are more adapted to the 360 beacuse the architecture from the 360 is similar to a pc right?. i think thas why some developers say that ps3 is hard to develop for.



Yeah, he didn't say its NOT hard to develop for, he said it wasn't as bad as he was expecting. He might be a drama queen and expecting the impossible. A little misleading title.



"I haven't found it to be too tough." is not the same as "PS3 is not hard to develop for"

If it was "too tough" it would be cancelled, but since it's still releasing for the PS3 it's obviously not "too tough"

Not really the OP's fault since the article writer seems to like to make quotes up.

Maybe I'll make up a quote too. "PS3 is hard to develop for, but not too tough."



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