Slavedemonxi said:
yushire said:
**Slash** said: i did my part and baught it, did u do ur part? :) |
I think we dont even need to do our part, 3rd parties still keeps ignoring the Wii even how much we convinced them. What we must do was to wait and see how it unravels. Cant wait till 2009 and 3rd parties kneel to their knees :)
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I don't see third parties crawling on their knees to the Wii. The successful titles sell pretty well on the 360 and PS3. Developers seem afraid to take a chance at losing money on the Wii versions. Look at World at War, hopefully sales pick up, but it's not anything compared to their 360/PS3 sales. As for wii owners convincing them, I have no clue what you're talking about. If I was a third party developer i'd be doing 360/PS3 games. It just seems like the Wii owners want the games, but when they come out nobody buys them.
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I think I'll take the realistic approach here without 3rd parties crawling on their knees, fanboyism and HD doom and gloom BS. Heres some of total development cost of some HD consoles and one Wii game:
http://www.neogaf.com/forum/showpost.php?p=14102879&postcount=250
Halo 3 costs 30 million not including the 300 staff they hired of course you'll pay for those guys not including advertisements and distribution rights and tax.
Lost Planet cost 20 million dollars not inclusing another 20 million for ads and such. And of course, sven didnt mentioned about the people they hired and distribution cost and tax.
The real kicker, Halo 2 costs 40 million dollars development cost alone, and thats for a last gen console what more with these current gen consoles.
Red Steel cost 12.75 million dollars in development cost alone and Ubisoft says "development costs are in the range of a quarter to half of that required for PlayStation 3 or Xbox 360 development." woah woah woah there... WHAT?!! development cost Red Steel at that time costs 12.75 millon dollars and its a quarter of HD development cost at that time? You do the math...
Of course, as time goes by the development costs of HD consoles are becoming low but doesnt mean you cant say about Wii's develiopment cost either. Red Steel developed somewhere in 2005 or late 2004 3 or 4 years later, the development cost of Red Steel now could be only a fraction of what is in 2004 or 2005.
So which means 3rd parties must break 1 million to break even the development cost
Have you seen the credits of QoS? Any version? Because its multi platform so the teams working in other versions are also on Wii version added by Beenox. ITS LONG and I mean long. Thats the longest credit roll I've seen so far and thats a licensed game what more with main games. I think Im not exaggerating here when my estimates that people in the credit roll were in the hundreds.
Anyway, heres a article about it, Im not posting this because its too long to post this even the summary:
http://arstechnica.com/articles/paedia/hardware/crossplatform.ars/