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Forums - Nintendo - The Top 10 Punch-Out!! Essentials

Pink Jumpsuits, Lots of Running

If we know anything about the stereotypical boxing superstar, it's that the guy needs to get his butt kicked, receive an inspirational speech of some sorts, and then decide to train like he's never trained before. We're not sure when Punch-Out!!'s own Little Mac hit his lowest low, but we sure as hell can see his training montage in action in the original NES Punch-Out!!, and it's complete with not only the Statue of Liberty in the background (featuring a road to nowhere… creepy), and bike riding trainer Jerome "Doc" Louis, but also a sexy little pink jumpsuit. Normally we'd instantly dismiss pink as a girls color, and go back to drinking beer, chopping wood, and eating live animals while farting, but in this case, Little Mac pulls of the pink with gusto. Oh hell yes, bring that back.

Post-Round One-Liners

There are some pretty great little nuggets of personality in Punch-Out!!'s design back on NES, and if it's done right, the Wii version (which is already looking like a remake of sorts) will have some of its own. We're talking about the random Bald Bull obsession with Doc ("Doc can't help you now. Will you beg me for help?" and "Zip your lip, Doc. Little Mac is mine now."), the borderline racist Piston Honda ("I'll give you a TKO from Tokyo." And "Sushi, Kamikaze, Fujiyama, Nipponichi…"), and the borderline intoxicated ramblings of "Soda Popinski", or so he's now called. You know, the killer lines like "I can't drive, so I'm gonna walk all over you!" or "I drink to prepare for a fight. Tonight I am very prepared!" That's drama you can't build in the ring, so hopefully some sort of rebirth of that mechanic is kept. It's awesome to beat the hell out of a smug-nosed Don Flamenco, but it adds a whole new dimension when he steps to his corner and says "Carmen, my love… I dance so sweet for you!" Who is this mysterious Carmen, and why is such a beautiful man risking all in a fight for dear life?

Single Player Focus

Wait, what? IGN, (says you, to us), you're crazy! It's Wii! Wii is all about multiplayer! Oh so right you are, loyal Nintendite, but Punch-Out!! is all about killer pattern recognition and the battle for the top. We wouldn't be pissed if some kind of vs. mode was included, but the point is that it isn't needed. If connectivity comes with time trials for each fight, online rankings through multiple difficulties and the like, we really don't need a two-player mode as much as other titles of its kind. If it can be pulled off, more power to Next Level games, but if it's about getting the true arcade feel of the game, we really don't need to bring a friend over and make our Punch-Out!! experience better; it already kicks plenty of ass, thank you very much. Fight us on that one though… it'll be fun.

Inaudible Mario Referee

When he isn't fixing pipes, Mario frequents a local boxing arena and refs part-time in the Bronx, New York. The greatest part about his 8-bit offering specifically though, was his random, not real voiceover. We love the idea of a ref that counts by saying "Bink, bink, bink…….bink-king-koo" and delivers that TKO line with such eloquence and charm. Don't get us wrong. We love Charles Martinet (the voice of Mario). The guy is cool, and we'll gladly play some Punch-Out!! with him over a couple of beers, but the last thing we want when we boot up Punch-Out!! Wii is to hear "Oh a-hello! Welcome to Punch-Out!! Thank-a-you for playing! Coo-coo-crazy-yippie!" We'd punch ourselves in the face.

The Star Punch

We know this one is in the game already, but that doesn't make it less "fundamental" in the least. The star punch is classic, and is one of the determining factors in some regular, two-bit boxing trash, and Nintendo's arcade great. Remember the Power Glove commercials where the kid jumps and delivers a huge star punch to put the final touches on a well-fought match? That sold, if Wikipedia is to be trusted, elevinty-billion copies of the game. The star punch separates the men from the boys. It's Little Mac's caged dog. Screw with him, and he'll make you see stars. Refuse to back down, and your punk-ass is kissing canvas. Just pray to the boxing gods that the green-gloved gladiator doesn't have two more in the bank.

 

 

the rest is here

http://wii.ign.com/articles/938/938836p2.html



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This is one of my most anticipated games. I loved the first two.



#1 - Classic controls - annoys me (along with much of the rest of the list - no multiplayer?) if they want to play the original Punch-Out! then play the original. No one is stopping them.

I hate "hardcore" gamers, they really don't understand why people like the Wii.

The reason why "hardcore" game reviewers like single-player games and online multiplayer? Because they have no friends, no social skills, and no concept of fun.



I would cite regulation, but I know you will simply ignore it.


they better not listen to this and have BOTH classic and wii controllers. Just imagine the combination of wiimote+balance board in this game.... oh my, sweetness

steven787 said:
#1 - Classic controls - annoys me (along with much of the rest of the list - no multiplayer?) if they want to play the original Punch-Out! then play the original. No one is stopping them.

I hate "hardcore" gamers, they really don't understand why people like the Wii.

The reason why "hardcore" game reviewers like single-player games and online multiplayer? Because they have no friends, no social skills, and no concept of fun.

 

It wouldn't suck if the game had a classic control mode, i'd play it, but they definetly have to put the WiiMotionPlus in action with this one and make this control a priority, when WiiSports came with Boxing, i inmediatley thought "Punch Out would be amazing with this controls" but it needs to be made with MotionPlus...