With so many rumours lately about highly exclusive AAA games becoming timed exclusives only, could it be that 3rd party console exclusivity is dead?
If great games are costing $10-50 Million to create over 2-5 years, can anybody really afford exclusivity? If you are a software publisher looking for a 10-20 times return on the investment what is your incentive to make exclusivity? And with players demanding more and more from each game (Graphics, Sound, Story, Fun, Roam Free Sand Boxing, Multi-player, User Creatable Content, Co-op, Maps, Gameplay, Intensity, etc.) will games not continue to climb in cost/complexity/scope and therefore make exclusivity even rarer?
Sure, low budget games can be made exclusive easily... But, large budget games need someone to fund them and then release them... When you are funding them to make money doesn't it just make sense to make the game for more then one console?
What do you think?