By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Ted Price in Game Informer...

It might be interesting seeing Insomniac going multiplatform maybe next gen though.



Around the Network
bbsin said:

I have never heard one person state that Insomiac was owned by Sony, I thought it was pretty common knowledge that they were independent.

Anyways, there are two more things that are wrong with the OP's post.

1. Resistance (and all of the games Insomiac has ever developed on PS3) are I.Ps owned by Sony. Sony can let any dev make any resistance game if they chose, an example would be Resistance:retribution which is made by Sony Bend.

2. R2 was not in direct competition with Gears2, if anything it was more indirect. COD:WAW on the other hand, was released on the same console as R2 and (correct me if I'm wrong) on the same week as R2. CODwaw is also a FPS, like R2. It's pretty illogical to believe that CODwaw was not DIRECT competition to R2, while Gears2 was.

Conclusion: Think before posting your opinions. Just the article would have been fine.

EDIT: I'd also like to add...

Yes, If Microsoft were the ones that owned the I.P for Resistance, it would have sold ALOT more. Why? because Sony did an awful job marketing and exposing R2 and the 360 has a larger install base that cater to FPS titles.

 

Evidently, you failed to read my OP, but it's typical of what goes on with posters on these boards.  I offered my opinion on a story I read, and I never claimed to be a journalist, who is supposed to simply report, "just the facts". 

To respond to YOUR opinions of my post, I DID have someone post that Insomniac was owned by sony, and maybe they mis-spoked, and meant the IP.  I also clearly stated I wasn't sure who owned the Resistance IP, and never alluded to it NOT being owned by Sony, since I wasn't sure, so I'm not sure how I was wrong.

Secondly, CoD is multiplatform, so from a risk perspective, the publisher and developer hedged their bets, and diversified their risk on the success or failure of the final project.  In doing so, they also assumed that developmental cost to develop the game would be balanced out by sales on their respective platforms, which might not have been the cash on something like BioShock's not as successful port of that game to ps3.  In 3rd party exclusives, the developer and publisher are increasing their risk and decreasing their earning potential, based on whatever rule set that is being used.  Given that Resistance sold 3.2+ million, you would think a highly touted sequel would be a shoo-in, but I guess you can blame sony’s poor marketing effort…maybe they spent all their bullets on pushing lbp, and not enough on R2…whatever the case might have been, I’d be VERY concern if I was in Price position, and I’m seeing the trashing my top rated game is getting at the hands of CoD, and comparatively at GeOW2.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

lets face it Microsoft has money and money equals opportunities.




 

Ratchet and Resistance IP are owned by Sony.



Sony will buy them!




Around the Network

As long as they keep making Ratchet and Clank for my PS3, I don't care. If they made exclusives for both MS and Sony, I'd go out and buy a 360 right now. =)



So, given that Insomniac doesn't have any organic IP...is it safe to say that they are not a full up developer like Bungie, Rockstar, or even lionhead, which take self generated IP and turn them into products, rather than simply using the publisher's IP.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

heruamon said:
So, given that Insomniac doesn't have any organic IP...is it safe to say that they are not a full up developer like Bungie, Rockstar, or even lionhead, which take self generated IP and turn them into products, rather than simply using the publisher's IP.

 

They develop the IP and Sony purchases it.  MS owns Halo the same way, not Bungie.  Bungie is in many ways similar to Insomniac now - independant developer whose main IP is owned by another party, so far as I understand the terms of their seperation from MS.

So no, Insonmniac aren't somehow 'not a full developer' - they are a full developer, just one who develops IP that is owned by the publisher.



Try to be reasonable... its easier than you think...

heruamon said:
So, given that Insomniac doesn't have any organic IP...is it safe to say that they are not a full up developer like Bungie, Rockstar, or even lionhead, which take self generated IP and turn them into products, rather than simply using the publisher's IP.

They created their IP, and Sony then took them and published the games for them, and they all made money! Also, you do realise that R* and Lionhead are not independent?



Resistance 2's competition was with the PS3 version of CoD:WaW. How the fuck can it be with something on another platform entirely???? And of a different genre to boot....

As for this article, read this b4. It was about Inzomniac opining up a second studio. Inzomniac and Level-5 choose who they want to work with and who publishes their games. However Ratchet and Resistance are owned by SONY, same goes for Dark Cloud and White Knight Chronicles. As for what you say, yea the option is there. Will they do it?? Who knows. One thing is for sure in that article, he pretty much ensure that there will be more Inzomniac games for the PS3.

"But we have developed an expertise here at Insomniac for working on Sony hardware, and in particular the Playstation 3. That’s an expertise we intend to maintain.”



4 ≈ One