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Forums - Sony Discussion - Why Reistance 2 just isn't comparable to Gears .

The Anarchyz said:
Simple, remember that a lot of Xbox360 owners are Halo fans, and a good percentage of them are kids that need a psych consult like the Angry German Kid (look at the original video and see why he is mad in reality)...

 

Generalizations.



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S.T.A.G.E. said:
ssj12 said:
S.T.A.G.E. said:
MontanaHatchet said:
ultimate_123 said:
Staude said:

resistance is awesome

btw gears got it's cover system from killzwitch. Nothing revolutionary about it.

But what game had a better and more smoother cover system? Anyway I haven't even heard of killzwitch.

 

Gears of War 2 is a sequel. It adds a lot of improvements over the first one, but it is in no way revolutionary. The main differences are grenade sticking (no doubt taken from Halo or some other game), an overpowered chainsaw (which is great in campaign but a nightmare online), and a glitched up shotgun. You also get to choose between walking incredibly slow or having to do a shuttle run and bonking your head into walls (and thus cover) like a mad cow. If Gears 2 had major differences from the first one, it might have been groundbreaking. But it really hasn't.

 

 

Gears of War 2's gameplay may not be revolutionary, but it definitely delivers what others couldn't bring to the genre in depth 3rd person close to cinematic experience. Gears of war 2 is gripping.

 

So was Unreal Championship 2, Gears is not the only game to ever bring in a great story to the TPS genre. Killswitch was awesome too.

 

 

Ahem....as I said. Gears delivered what other games couldn't in the genre.

 

this is funny, I'm using an Xbox exclusive and yet your to blind to admit that it easily matches an Xbox Exclusive. This is funny as heck. LOL



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Rob6021 said:
I think Resistance 2 was rushed (hello KillZone2), and in turn they left out much needed co-op for the main campaign. This game would have been huge i think if the Main campaign wasn't perceived as a step backwards. I do think the 3rd person narrative, and feel of the first game was more artistic and unique, while some didn't like it - it made the game differentiate itself from the competition. (listening to everyone's complaints doesn't always make a better game) The co-op was very original, kind of a rpg for shooters, but really is no excuse to not include at least split screen co op for the main campaign. It would have balanced the perceived value of all the modes, considering the amount of manpower that went into it. And review scores would have reflected it. It's also too niche to make a game this hard.

Gears 2 for me was very well done for the main campaign the storytelling really screamed high production values. They did a wonderful job making a game into a video game version of a Hollywood blockbuster. It's a great game to play with a friend on the same system. Seemed like the better game to me.

 

The reason they didn't include co-op for the main campaign was because they ran into issues in making the levels work with two people; there are parts that are specifically made for one player to play. So, they decided to make an entirely seperate campaign. I can understand why it would be nice to have that, but I personally am completely fine without it. As for the "Resistance 2 was rushed" comment; well, maybe a bit, but I don't think so. I believe that they had the multiplayer up and running for a long time before the release, and were just testing to work out any bugs and finish polishing the levels. I'd assume that the single player campaign went through a similar phase, but I'm not sure.



S.T.A.G.E. said:
The Anarchyz said:
Simple, remember that a lot of Xbox360 owners are Halo fans, and a good percentage of them are kids that need a psych consult like the Angry German Kid (look at the original video and see why he is mad in reality)...

 

Generalizations.

 

That's why i said "a lot" and "a good percentage", i know lots of 360 owners and Halo 3 owners that don't need a psych consult...

I chose my words correctly...



Tell me another game that has 8-player online co-op where you can even splitscreen your own console and play with a friend online? 60-player competitive modes. This is so ridiculous. Poor Insomniac. You made a great game.



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IMHO both didn't push the SP campaign side as much as they might, and it seemed the bulk of the effort went into the MP. I'd say RFOM2 pushed more features while Gears 2 feels more polished.

Both are great fun and very good games though. RFOM2 is an 89% for me and Gears 2 a 90% (RFOM2 lost 1% for a few areas in SP where graphics were rough).



Try to be reasonable... its easier than you think...

I havent even played resistance 2, but from the videos ive seen, the graphics arent as great as they looked in previews



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colonelstubbs said:
I havent even played resistance 2, but from the videos ive seen, the graphics arent as great as they looked in previews

 

It actually has pretty good graphics, but they're variable due to rough edges (particularly in the SP campaign).  For example there are some fantastic levels in SP graphically, with amazing detail, lighting, etc.  Then there are others that seem pretty bland - the early portions of a level set in a swamp are pretty basic graphically and don't look good at all compared to other levels.

The game is very good, but its not quite as polished throughout every level as it could be in terms of finishing touches IMHO.

 



Try to be reasonable... its easier than you think...

Why resistance 2 just isn't comparable to Gears.


Answer- Gears sells, resistance doesn't.



The Anarchyz said:
Simple, remember that a lot of Xbox360 owners are Halo fans, and a good percentage of them are kids that need a psych consult like the Angry German Kid (look at the original video and see why he is mad in reality)...

 

Go play Home, you'll find those same people except now they have a face.