izaaz101 said:
Kenology said: I doubt it. My guess is the only reason SSBB needed to be dual layered was due to all the CG in the SSE. It was very good quality, not too heavily compressed. I doubt the music took up a lot of space at all. It's mostly MIDI, not too many tracks were pre-recorded. |
Nintendo got together some of the biggest videogame composers in Japan to make Brawl's musical score, and you believe that they used MIDI instead of mp3? That is ridiculous. Have you played Brawl? Have you heard the music? The only way your statement is excuseable, is if you hadn't played Brawl.
Looking around the internet, at the music ripped straight from Brawl, it is in excess of 1GB........which tells me that it ain't MIDI.
OT: No, the Conduit shouldn't be big enough to use more than 4.5GB's.
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Calm down dude. It's really not that serious. And yes, most of the soundtrack is MIDI. The only exceptions would be the tracks arranged and recorded by Masafumi Takada, obviously Uematsu's orchestral main theme, and a few other pieces here or there.
Just because a lot of folks arranged tracks for the game, doesn't mean it isn't MIDI. The two aren't mutually exclusive. Also, you clearly aren't familiar with music sampling in games, because even if the tunes are stored as MP3s, that wouldn't stop it from being MIDI! A rip of Brawl's soundtrack being 1 gig means nothing if it also contains all the orchestral tracks found in Melee. Those alone would take up a lot of space because they were pre-recorded and not too heavily compressed.
The fact is, most of Brawl's soundtrack is NOT pre-recorded with real instruments. Sorry to disappoint you.