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Forums - Gaming - Will the Conduit come on a dual-layer DVD?

shakarak said:
Cougarman said:
i doubt it, far cry 2 is only about 3GB installed on PC and that game looks better than the conduit.

 

How is that relevant?

 

i know i am comparing PC and Wii game but it is still relevant, most wii games are made to work with only 4.5 GB DVD and they use compression to fit games in to 4.5GB if it is too big, far cry 2 is big game with loads audio and it was still only 3GB it had no limits in storage but it was still small amount of GB, i have seen loads games that look worse than far cry that take up more space though.



Wii/Mario Kart Wii Code:2793-0686-5434
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Kenology said:
I doubt it. My guess is the only reason SSBB needed to be dual layered was due to all the CG in the SSE. It was very good quality, not too heavily compressed. I doubt the music took up a lot of space at all. It's mostly MIDI, not too many tracks were pre-recorded.

Nintendo got together some of the biggest videogame composers in Japan to make Brawl's musical score, and you believe that they used MIDI instead of mp3? That is ridiculous. Have you played Brawl? Have you heard the music? The only way your statement is excuseable, is if you hadn't played Brawl.

Looking around the internet, at the music ripped straight from Brawl, it is in excess of 1GB........which tells me that it ain't MIDI.

OT: No, the Conduit shouldn't be big enough to use more than 4.5GB's.



It wouldn't be that surprising, even the PS2 has a few games on dual layer DVD's.



Hoe many PS2 games are DL? GoW, MGS? what else



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

megaman79 said:
Hoe many PS2 games are DL? GoW, MGS? what else

According to wiki, 30.

 



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xenosaga is there, is Disaster DL then



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

outlawauron said:
What exactly is the advantage of either?

I'm pretty sure my Wii has a little trouble reading dual layer at times (going by Brawl's performance). That would certainly be a disadvantage... I hope I don't have to deal with it.



izaaz101 said:
Kenology said:
I doubt it. My guess is the only reason SSBB needed to be dual layered was due to all the CG in the SSE. It was very good quality, not too heavily compressed. I doubt the music took up a lot of space at all. It's mostly MIDI, not too many tracks were pre-recorded.

Nintendo got together some of the biggest videogame composers in Japan to make Brawl's musical score, and you believe that they used MIDI instead of mp3? That is ridiculous. Have you played Brawl? Have you heard the music? The only way your statement is excuseable, is if you hadn't played Brawl.

Looking around the internet, at the music ripped straight from Brawl, it is in excess of 1GB........which tells me that it ain't MIDI.

OT: No, the Conduit shouldn't be big enough to use more than 4.5GB's.

Calm down dude.  It's really not that serious.  And yes, most of the soundtrack is MIDI.  The only exceptions would be the tracks arranged and recorded by Masafumi Takada, obviously Uematsu's orchestral main theme, and a few other pieces here or there. 

Just because a lot of folks arranged tracks for the game, doesn't mean it isn't MIDI.  The two aren't mutually exclusive.  Also, you clearly aren't familiar with music sampling in games, because even if the tunes are stored as MP3s, that wouldn't stop it from being MIDI!  A rip of Brawl's soundtrack being 1 gig means nothing if it also contains all the orchestral tracks found in Melee.  Those alone would take up a lot of space because they were pre-recorded and not too heavily compressed.

The fact is, most of Brawl's soundtrack is NOT pre-recorded with real instruments.  Sorry to disappoint you.

 

 



Kenology said:
izaaz101 said:
Kenology said:
I doubt it. My guess is the only reason SSBB needed to be dual layered was due to all the CG in the SSE. It was very good quality, not too heavily compressed. I doubt the music took up a lot of space at all. It's mostly MIDI, not too many tracks were pre-recorded.

Nintendo got together some of the biggest videogame composers in Japan to make Brawl's musical score, and you believe that they used MIDI instead of mp3? That is ridiculous. Have you played Brawl? Have you heard the music? The only way your statement is excuseable, is if you hadn't played Brawl.

Looking around the internet, at the music ripped straight from Brawl, it is in excess of 1GB........which tells me that it ain't MIDI.

OT: No, the Conduit shouldn't be big enough to use more than 4.5GB's.

Calm down dude.  It's really not that serious.  And yes, most of the soundtrack is MIDI.  The only exceptions would be the tracks arranged and recorded by Masafumi Takada, obviously Uematsu's orchestral main theme, and a few other pieces here or there. 

Just because a lot of folks arranged tracks for the game, doesn't mean it isn't MIDI.  The two aren't mutually exclusive.  Also, you clearly aren't familiar with music sampling in games, because even if the tunes are stored as MP3s, that wouldn't stop it from being MIDI!  A rip of Brawl's soundtrack being 1 gig means nothing if it also contains all the orchestral tracks found in Melee.  Those alone would take up a lot of space because they were pre-recorded and not too heavily compressed.

The fact is, most of Brawl's soundtrack is NOT pre-recorded with real instruments.  Sorry to disappoint you.

 

 

 

Actually, it's you that doesn't understand anything at all. Midi isn't even a song format. If you would like the so-called midis to sound good, you would need to carry the samples (uncompressed waves) and mix the music on the fly. That would take much more space and resources than mp3. That's why even snes and genesis tracks are mp3.



How many cups of darkness have I drank over the years? Even I don't know...

 

Godot said:
Kenology said:
izaaz101 said:
Kenology said:

Actually, it's you that doesn't understand anything at all. Midi isn't even a song format. If you would like the so-called midis to sound good, you would need to carry the samples (uncompressed waves) and mix the music on the fly. That would take much more space and resources than mp3. That's why even snes and genesis tracks are mp3.

Thanks for that tidbit, Godot.  Has nothing to do with my point though.  Still, I thank you.