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Kenology said:
I doubt it. My guess is the only reason SSBB needed to be dual layered was due to all the CG in the SSE. It was very good quality, not too heavily compressed. I doubt the music took up a lot of space at all. It's mostly MIDI, not too many tracks were pre-recorded.

Nintendo got together some of the biggest videogame composers in Japan to make Brawl's musical score, and you believe that they used MIDI instead of mp3? That is ridiculous. Have you played Brawl? Have you heard the music? The only way your statement is excuseable, is if you hadn't played Brawl.

Looking around the internet, at the music ripped straight from Brawl, it is in excess of 1GB........which tells me that it ain't MIDI.

OT: No, the Conduit shouldn't be big enough to use more than 4.5GB's.